- [84+CE] Centipede
- 29 Mar 2016 07:15:52 pm
- Last edited by KingInfinity on 31 Mar 2016 11:14:58 pm; edited 1 time in total
I have been working on porting the classic Atari game Centipede.
Although similar to other shoot-em' up games like Space Invaders, and Galaga, Centipede features some different mechanics- your points are mushrooms scattered in a field. Try not to shoot them while bugs invade your crops!
This will use the actual Atari spritesheet. One of the things I am debating is how to handle orientation. What's your opinion? Should I just not use the sides, should I port it horizontal so it uses the whole screen, or should I have the user turn the calc sideways?
Some other logistics:
The centipede will continue in a given direction until it hits something, in that case it will turn around and go down a level.
Every time a centipede spawns, the palette of the entire screen changes.
Although similar to other shoot-em' up games like Space Invaders, and Galaga, Centipede features some different mechanics- your points are mushrooms scattered in a field. Try not to shoot them while bugs invade your crops!
This will use the actual Atari spritesheet. One of the things I am debating is how to handle orientation. What's your opinion? Should I just not use the sides, should I port it horizontal so it uses the whole screen, or should I have the user turn the calc sideways?
Some other logistics:
The centipede will continue in a given direction until it hits something, in that case it will turn around and go down a level.
Every time a centipede spawns, the palette of the entire screen changes.