Hello all, I present: the Amnesiac Engine.
I have been working on this for well over a year now.
Currently doing some code rewriting to make the engine run faster.

Amnesiac -- Legend is a game made with my engine, made by myself.
The game is somewhat nearing completion, however I still need to improve upon the story element.

Quote:

You awake upon an island suspended inside nothingness, not knowing who you are nor why you're here.
All you have is a feeling of loss, and a powerful urge to discover what you have forgotten...


The Amnesiac engine currently can:
+ Work with up to 2048x2048 tiles, and a maximum of roughly 62K of tiles.
+ 256 tile sprites
+ Modify the world based on various triggers. (switches)
+ Up to 16384 boolean "event" flags, which can be modified to 1, 0, or flipped, by switches
+ Display text signs, and image signs.

I will be posting eye candy somewhat soon.
Sounds good. What is it written in (I assume ASM)?
epsilon5 wrote:
Sounds good. What is it written in (I assume ASM)?

The current build is written in ICE. I'm not sure whether I'm going to rewrite in Asm, or C.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are GMT - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement