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Ok, I'm going to start off by saying, I'm absolutely addicted to this game on my iPhone. Like seriously. So since I love it so much, why not port it to the CE? Now, I don't have the assembly skill to do this. But since the incredible MateoConLechuga has created easy to use C tools and libraries, I thought, why not?

1010! is a puzzle game, similar to Tetris, where you place tiles on a 10 by 10 grid and try to clear rows and columns. Try to survive as long as possible! Features include all of the gameplay of 1010, a dark mode, smooth graphics, high score, the ability to see your tile buffer and much more! Source code is included.

Controls:
[Up] [Down] [Left] [Right] to move the tiles around
[2nd] to place the tile
[Alpha] to cycle through your available tiles.
[Mode] to toggle dark mode
[Clear] to end the game

1010! is an iPhone game by GramGames. You can find the original game here:
http://apple.co/1nWvmIn

Screenshots:





Download Here

Any bugs, suggestions, etc please post below.
Love this game! Look forward to seeing your progress!
I have an update, this is what I have so far:


As you can see, it's getting there. I need to add a shape randomizer/ switcher and a score display, as well as a title screen.
Great work KingInfinity! Looks like you are learning quite a bit about C along the way too, so even more awesome Smile Keep up the great work; can't wait to try the final version.
Wow, this has been a good week. As you can see, in two days, 1010 has come a long way thanks to MateoConLechuga's awesome C toolchain and libraries, as well as support from everybody in the IRC chat - you know who you are (thank you).
Here is a progress update:


I expect to release soon Smile
KingInfinity wrote:

Screenshots:

The game has been submitted to the archives for approval!

Awesome! I can't wait to give it a try Smile Amazing, in less than a week an entire program pretty much. Razz Do you have any plans following this, such as bug fixes and optimizations? I do like the clean interface. I hope that my bugs weren't too much of a hindrance at times Razz Anywho; good luck!
MateoConLechuga wrote:

Awesome! I can't wait to give it a try Smile Amazing, in less than a week an entire program pretty much. Razz Do you have any plans following this, such as bug fixes and optimizations? I do like the clean interface. I hope that my bugs weren't too much of a hindrance at times Razz Anywho; good luck!

1 week is enough time, since you were generous with the C toolchain Smile
Bugs are normal. I'm just happy to be one of the first to use the C toolchain and provide an 99% fully functional game. Also glad to work with you.

I do plan to support 1010, but I wanted to get it out for people to play Smile
I found a game-breaking bug.
This game is literally unplayable.
The tiles you're using are asymmetrical. The bottom-right corner is not rounded as much as the rest.

Other than that, this game is great and congrats on being one of the first functional 84+CE C game ever!
Edited

EDIT: Also, are you checking to see if the player lost before or after clearing the proper rows/columns? I think I lost at one point even though, after clearing the columns, I would've been able to place the next piece. (Also a "YOU LOSE" screen would be nice so that the player could actually see their loss instead of just booting them back to the title screen.)

Also, consider using [2nd] for placing tiles and [Alpha] for switching. The [Enter] + [2nd] combination is a bit unwieldy.

Again, other than these minor issues, it's a great game!
That's looking great!
Quote:
Other than that, this game is great and congrats on being the first functional 84+CE C game ever!

Hmm... the first functional 84+CE C game that you know of, at least Smile
C games for the TI-eZ80 series are news from months ago. For instance, three games made by critor thanks to the online front-end to Zilog's C compiler made by Adriweb and critor on TI-Planet.
See http://www.ticalc.org/archives/news/articles/14/148/148810.html + http://www.ticalc.org/archives/news/articles/14/148/148828.html . The first one, from maybe October 2015 (before CEmu was even started), is a much better candidate for the first functional 84+CE C game ever, though I'd have to double-check.
Lionel Debroux wrote:
Quote:
Other than that, this game is great and congrats on being the first functional 84+CE C game ever!

Hmm... the first functional 84+CE C game that you know of, at least Smile

Yeah, I told him this on IRC, but did not bother posting it. It's the first to use Mateo's libraries, is what he probably meant.

Hactar wrote:
Also, are you checking to see if the player lost before or after clearing the proper rows/columns? I think I lost at one point even though, after clearing the columns, I would've been able to place the next piece.

The any moves left check is after the check for tile rows.

Hactar wrote:
Also, consider using [2nd] for placing tiles and [Alpha] for switching. The [Enter] + [2nd] combination is a bit unwieldy.

The controls have been switched in the latest update. I'll release it soon.

Hactar wrote:
The tiles you're using are asymmetrical. The bottom-right corner is not rounded as much as the rest.

Maybe I'll leave it.
Lionel Debroux wrote:
Quote:
Other than that, this game is great and congrats on being the first functional 84+CE C game ever!

Hmm... the first functional 84+CE C game that you know of, at least Smile

*cough*PONG 2.0*cough* Razz
Well, it is a very funny game, easy to play, hard to win Wink Keep it up Good Idea Good Idea

EDIT: nevermind, you was earlier Razz
Yay! New version now in archives! 1010! CE is so awesome! Very Happy I love the "Game Over" banner. Such an improvement from nothing. Razz
Dudeman313 wrote:
Yay! New version now in archives! 1010! CE is so awesome! Very Happy I love the "Game Over" banner. Such an improvement from nothing. Razz

Thanks! Did you know that you can use [Mode] on the banner screen to hide the banner, or use [2nd] to directly restart? You probably already know [Clear] just goes back to the title screen.
KingInfinity wrote:

Did you know that you can use [Mode] on the banner screen to hide the banner?

I didn't know that, but now that I do, I can show my sister how I lose during our 1010! CE tournaments. Very Happy I actually hadn't heard of this game before this came out. I saw someone playing it, and I was going to ask them what it was so I could suggest a CE port, but then one came out, coincidentally. Razz

EDIT:
I found a bug. When you place a piece all the way to the left of the screen, the next one transitions onto the screen a bit choppily. I've seen this happen mostly with vertical line pieces.[/b]
I have updated 1010! to use the new graphics libraries (as opposed to graphc), upon Mateo's suggestion.
KingInfinity wrote:
I have updated 1010! to use the new graphics libraries (as opposed to graphc), upon Mateo's suggestion.


Did you finally change to using a bitmap of some sort instead of drawing a rectangle and erasing a dozen pixels? Razz

(Also hi! I'm on mobile right now so I can't respond to your SAX/IRC messages at the moment.)
Hactar wrote:
Did you finally change to using a bitmap of some sort instead of drawing a rectangle and erasing a dozen pixels? Razz

Nah, I didn't change anything except for to port to the new library... I haven't seen the code or really used C in a year (PHP, Swift, JS, and Java, recently)... maybe that will come in a future update although the changes to using sprites have throughly confused me.
Woohoo nice update! Glad to see you still around Smile
  
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