Project update: For those of you who are testers, I sent out the latest build that fixed a lot of bugs. You got the PM explaining it.
For those who are just browsing, I'm about 90% done with the project. I have worlds 1-7 completely finished (have to do some testing to know if they're all working but I have no reason to suspect they aren't), all sprites, enemies, etc. are all completed, and all game systems are fully functioning and balanced. All I have left to do is create World 8, add the necessary assets, add a satisfying ending screen, add an intriguing "New File information dump" screen, and do a test playthrough. After I release the game, I will release various data such as move explanations, world maps (these include tons of spoilers, so I'd look at these at your own risk), etc.
Given the time I have available to me due to semester exams approaching, lots of homework to do (for some reason), and various other life stuff, I aim to release it next week, with a possible release time this weekend. I'm very excited for release, feedback, and traffic my game will be getting at that time, since it won't be locked into private beta anymore. This is the largest project I've ever taken up. It's taken me the longest to develop, the most art to create (actually it was the first time I actually made art for a game), the most depth I've ever had in a title, etc. I'm very proud of it, and it seems that sort of quality, to me, that would feel right at home on the NES. Of course, the memory limitation and 8x8 pixel graphics help that feel too.
And don't worry, post-launch sentimental posts are coming. You have been warned. I will say "thanks" or some varation of that word at least 340945690 times.