Last edited by iPhoenix on 29 Oct 2016 03:48:48 pm; edited 1 time in total
Well, I guess I am about to take on a large project here. I'm going to be very careful about this project, because I know the pain in huge projects. Anyway, recently TIFreak and Ivoah were talking about a Mario game for the CE, and so I considered the implications of making one. It is no small task, that is for sure. So today I went ahead and made the tilemapping engine, along with the in-game sprites. There's a small editor (Which I'm going to build first) so that I can place blocks and such. Well, here we go! This is going to take a while.
Also, here's a demo video of the tile engine doing its thing. I can change 1 byte to change the number of rows that are displayed, so I might alter that in the future. My goal is to make it compatible with Super Mario 1.2 level sets.
OMG... It looks so realistic! Good job so far! Does anyone know of any good thorough tutorials for ASM? The book that Christopher/Kerm wrote just skims over it, and I would like a little more information on it before starting! Thanks, and good luck with your project!
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Well, all he needs to do is replace Mario and enemy sprites with something else, alter the rest of the graphics a bit (I have some somewhere anyway) and he's set. He can still provide a perfect Mario experience even without Nintendo's IP. Or he can alter Mario and goombas just a bit and call the game Princess Rescue, in hommage to the Atari demake of Super Mario Bros.
and those are just a few. So I don't understand why you would get in to trouble doing this when monochrome Mario has been out for over 13 years and is nearly the exact same as your program, just without color, and that author hasn't got into any trouble.
I'm sorry if I sound a little ungrateful or anything like that, I know you have many more amazing programs up your sleeve. However, I know everyone on Cemetech was anxious for this to come out, many of my friends kept asking me for daily updates on this and they were very disappointed when I had to tell them that you dropped the project. If you still decide you are worried about a takedown, I guess the community will have to live with that, but I still want to try and convince you to take this project up again.
Thanks for reading this,
Go make a paradox,
Have a good day.
The reasons why some people are worried about DMCA takedowns now are the following:
1) This game is in color and features graphics from the original games, unlike every past calculator Mario game
2) Nintendo recently started cracking down on fan games. After shutting down Pokémon Uranium and AM2R, they shut down 562 Mario fan games on Game Jolt last Summer.
3) Most Mario games on ticalc.org are much inferior quality than Nintendo games, enough so that the authors could get away by just changing the name and keep the same graphics.
Since Nintendo still doesn't appear to care that much about calculator games, what I suggest is make two different appvars for your game: One with Mario graphics and names, and the other with non-Nintendo graphics and names. Keep the second appvar as a backup, then if, one day, Nintendo shuts down your Mario game, then just replace the appvar.
My stand on this is that I wish others in the community had more incentive to create cool things, rather than people asking for stuff when someone is working their butt off to support pretty much everything
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