I have an indexed 4-color sprite-sheet which I want to use in my game. Since I do not want to include libpng, I need to embed it into the program in a parseable format. My original plan was to export it as raw data from gimp and then include it as a .o file with objres, but that uses much more than 2 bits per pixel. My other thought was to export as xpm which is an indexed color format. However, that uses strings to remresent the image which isn't much better than raw data. Has anyone else had this problem before? How did you approach it? I would prefer using a process which could be automated to reduce the amount of work when I modify the sprite-sheet. Thanks.
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 1 of 1
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement