I thought I would post some info about an Android project that I'm currently making in Unity.
Basically its a minimalistic Minecraft(or similar) hence the name 'Mincraft'.
Here is an early test video, however many things have changed from this version:
For performance reasons I had to do away with the infinite world generation and confine it to a specific size. I have managed to add simple caves, water/lava as well. Working on non-interactive mobs at present.
Note that I havent begun to lock down the UI as yet.
EDIT - Ok so for performance reasons I cut the world to fixed size and had to change a few other things.
At this point i have:
World creation - bedrock, caves, mineral deposits, underground lava, water, trees
Loading/saving
Block destruction and placing
22 blocks including water, lava and TNT!
Some basic block rules - water/lava flow to empty blocks, dirt turns to grass if water touches it, lava turns to stone if water touches it, trees catch fire from lava etc
TNT explodes and makes craters
Some post effect shaders like bloom lighting and minor colour grading
Todo:
Simple mobs - probably just 2 different types of animals running and jumping around randomly
Performance optimisations
Here are some screenies, I resized for posting reasons:
Ill grab a short video tonight if i get a chance.
EDIT2 - As promised here is a rough video showing some of the stuff that is working so far:
EDIT3 - Here is an update that shows mob's in action. They can be 3D - this was just a test for the codewalrus guys
Basically its a minimalistic Minecraft(or similar) hence the name 'Mincraft'.
Here is an early test video, however many things have changed from this version:
For performance reasons I had to do away with the infinite world generation and confine it to a specific size. I have managed to add simple caves, water/lava as well. Working on non-interactive mobs at present.
Note that I havent begun to lock down the UI as yet.
EDIT - Ok so for performance reasons I cut the world to fixed size and had to change a few other things.
At this point i have:
World creation - bedrock, caves, mineral deposits, underground lava, water, trees
Loading/saving
Block destruction and placing
22 blocks including water, lava and TNT!
Some basic block rules - water/lava flow to empty blocks, dirt turns to grass if water touches it, lava turns to stone if water touches it, trees catch fire from lava etc
TNT explodes and makes craters
Some post effect shaders like bloom lighting and minor colour grading
Todo:
Simple mobs - probably just 2 different types of animals running and jumping around randomly
Performance optimisations
Here are some screenies, I resized for posting reasons:
Ill grab a short video tonight if i get a chance.
EDIT2 - As promised here is a rough video showing some of the stuff that is working so far:
EDIT3 - Here is an update that shows mob's in action. They can be 3D - this was just a test for the codewalrus guys