- First Fantasy 84+CE port (hybrid BASIC RPG)
- 07 Aug 2015 01:24:35 am
- Last edited by DJ Omnimaga on 06 Oct 2015 08:54:08 pm; edited 1 time in total
EDIT: First Fantasy support and updates (yes, there were some) on Cemetech have been discontinued until further notice.
When DrDnar released CE TextLib, I started porting my color RPG called First Fantasy: Mana Force to the TI-83 Premium CE and TI-84 Plus CE. FF:MF for the CSE was actually a remake of Mana Force for the TI-83+ with many extra features. Due to limitations, the graphics look a bit different than the CSE version and the HUD now only appears when selecting battle commands like in the 2002 game, along with the menu. But so far I managed to keep the game speed and look somewhat similar or faster. The biggest change in magic animations are Aura, as demonstrated in the last screenshot, and Holy. The other changes are merely colors or removing translucency.
For reference, here is how the TI-83+ and TI-84+CSE games looked like: https://img.ourl.ca/mfffmfcomparison.png
The game also uses that screen inverting routine that DrDnar posted in the other thread in order to erase the ugly white border around the gameplay area that resulted otherwise.
Hopefully I can get something out soon.




When DrDnar released CE TextLib, I started porting my color RPG called First Fantasy: Mana Force to the TI-83 Premium CE and TI-84 Plus CE. FF:MF for the CSE was actually a remake of Mana Force for the TI-83+ with many extra features. Due to limitations, the graphics look a bit different than the CSE version and the HUD now only appears when selecting battle commands like in the 2002 game, along with the menu. But so far I managed to keep the game speed and look somewhat similar or faster. The biggest change in magic animations are Aura, as demonstrated in the last screenshot, and Holy. The other changes are merely colors or removing translucency.
For reference, here is how the TI-83+ and TI-84+CSE games looked like: https://img.ourl.ca/mfffmfcomparison.png
The game also uses that screen inverting routine that DrDnar posted in the other thread in order to erase the ugly white border around the gameplay area that resulted otherwise.
Hopefully I can get something out soon.
