Congrats on releasing this! Though, could you please replace the Asm(prgmMFF line at the end of prgmFFMANA with the Celtic CE equivalent?
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Done! I also fixed a few bugs such as the character and treasure chest colors changing when collecting items and the poison text staying on the screen even after the battle is finished. Some changes from 6.0.0 and 6.0.1 were also backported to the CE Textlib version, such as the dungeon color changes.
Good news: Many of the updates made to the CE version since 2020 have now been backported to the TI-84 Plus C Silver Edition version. Of course it's still missing stuff such as the second quest and sprites, but it does the following changes:
-You now have to press 2nd or Enter in order to get past story text such as during the intro.
-Replaced Doors CSE icon with the main character
-The floor text in Magic Tower was moved higher on the side wall.
-Removed the digits from the village map, as they were kinda unnecessary even in the 2002 game since you access houses using arrows anyway.
-There is no more delay when starting to press an arrow key to walk around.
-Added treasure chests in almost all dungeons.
-You can now quit from the title screen and the in-game menu with CLEAR.
-Restored game controls from monochrome era (while keeping the current controls as well) for people who are more used to using the bottom of the calculator keypad or used to the old game.
-shorter and faster animations (mostly magic spells)
-Village display is now a little bit faster.
-No more flashing during lv1 holy spell and crosses are now shown instead of I letters
-Walking is now slightly faster.
-CodeWalrus splash screen added before title screen.
-The sky in the intro now has a gradient.
-Changed some colors in the village.
-Version number is now displayed at the bottom-right of the title screen.
-Save files are now archived after being edited, except on the title screen, for protection against RAM clears.
-If a save file is empty when loaded, then a new game is now launched instead.
-You now have to press 2nd or Enter in order to get past story text such as during the intro.
-Replaced Doors CSE icon with the main character
-The floor text in Magic Tower was moved higher on the side wall.
-Removed the digits from the village map, as they were kinda unnecessary even in the 2002 game since you access houses using arrows anyway.
-There is no more delay when starting to press an arrow key to walk around.
-Added treasure chests in almost all dungeons.
-You can now quit from the title screen and the in-game menu with CLEAR.
-Restored game controls from monochrome era (while keeping the current controls as well) for people who are more used to using the bottom of the calculator keypad or used to the old game.
-shorter and faster animations (mostly magic spells)
-Village display is now a little bit faster.
-No more flashing during lv1 holy spell and crosses are now shown instead of I letters
-Walking is now slightly faster.
-CodeWalrus splash screen added before title screen.
-The sky in the intro now has a gradient.
-Changed some colors in the village.
-Version number is now displayed at the bottom-right of the title screen.
-Save files are now archived after being edited, except on the title screen, for protection against RAM clears.
-If a save file is empty when loaded, then a new game is now launched instead.
- I Love TI-84
- Newbie (Posts: 21)
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- 19 May 2025 06:57:06 pm
- Last edited by I Love TI-84 on 19 May 2025 06:59:54 pm; edited 1 time in total
merthsoft wrote:
Wow, this looks fantastic. I love the use of colors, and the fade-in on the title screen is amazing. This really shows how powerful hybrid BASIC can be!
What is Hybrid Basic?
Programming Cool Useful or Useless Programs!
Also I have a SoundCloud Profile!
https://soundcloud.com/the_a_chiptune_guy
Also I have a SoundCloud Profile!
https://soundcloud.com/the_a_chiptune_guy
TI-BASIC assisted by libraries that are compiled to machine code. Examples of such library are Celtic CE, CE Textlib and on older calculators there was Doors CS.
Oh Tysm.
Programming Cool Useful or Useless Programs!
Also I have a SoundCloud Profile!
https://soundcloud.com/the_a_chiptune_guy
Also I have a SoundCloud Profile!
https://soundcloud.com/the_a_chiptune_guy
By the way these were the updates I made in version 6.0.3 that came out a few days ago:
-There should no longer be leftover text on the home screen after game exit.
-Removed some unnecessary code dating from the first CSE version, involving clearing the screen.
-Added final boss death animation to the second quest
I haven't updated the CE Textlib version yet, though.
-There should no longer be leftover text on the home screen after game exit.
-Removed some unnecessary code dating from the first CSE version, involving clearing the screen.
-Added final boss death animation to the second quest
I haven't updated the CE Textlib version yet, though.
This game doesn't work on OS 5.5 or higher due to the use of Asm() tokens.
Please fix I want to try this game out.
Please fix I want to try this game out.
It should work fine OS 5.5 up to 5.8.2 if you use ArTIfiCE and ASMHOOK, but since the newer versions of the game use Celtic CE you only need ASMHOOK to install the Celtic APP, since the game uses the Celtic commands to run ASM code instead of the Asm() command.
Unless I forgot an Asm() command somewhere in the code?
Unless I forgot an Asm() command somewhere in the code?
I use CEaShell (installed via Artifice), and when I click goto on the error screen it takes me to a line which has an Asm() token.
Then you must be using an older version of the game, because the most recent version that I have uploaded doesn't use any Asm() commend at all. (I just checked in SourceCoder)
My calc semi-bricked a few days ago and I had to reinstall the OS, alongside all the apps. This game was one of them.
Unless I forgot to install Celtic or something.
EDIT : Here was the error and the line it pointed to :
https://i.imgur.com/pHxHdWZ.png
https://i.imgur.com/jPNAINC.png
Unless I forgot to install Celtic or something.
EDIT : Here was the error and the line it pointed to :
https://i.imgur.com/pHxHdWZ.png
https://i.imgur.com/jPNAINC.png
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