Couldn't you just do this in pure BASIC with a list?
What do you mean, by the way?
Currently I still need to get some major game necessities in, but I am having a bit of trouble.
-Moving tiles left and right when they're falling (kind of a speed issue as well - have to erase tile and redraw it, which in pure basic, will take a bit. Unfortunately I can't use Text() since that disrupts the background).
-Merging tiles doesn't seem to work yet.
-Still have to add in row deletion (thanks to mateo, I have a shift screen ASM program, just have to implement it)
Current code! If anyone wants to work on this a bunch and/or optimize it, I'd be happy to make you a co-author
0->Ymin:164->Ymax //is there a better way? the 1->DeltaY doesn't set it up correctly.
If K=34 or K=25:Then
Text(150,90,"< ",sub("BLUEREDMAGENTAGREENORANGEBROWNNAVYLTBLUEYELLOWImage1Image2Image3Image4Image5Image6Image7Image8Image9Image0",S,1)," >"
If K=24 or K=26:Then
1->[A](11,Z //non-mergeable - placeholder
Repeat K=45 or [A](1,1) or [A](1,2) or [A](1,3) or [A](1,4
If [A](abs(int(A/15)-10),B+1)=[A](abs(int(A/15)-11),B+1) and [A](abs(int(A/15)-10),B+1) and [A](abs(int(A/15)-10),B+1)<5:Then
Repeat [A](abs(int(A/15)-10),B+1)!=[A](abs(int(A/15)-11),B+1) or [A](abs(int(A/15)-10),B+1)=5
For(Z,A-15,A-30,~3 //drawing the merged tile, but does not work
Videos coming (since I can't do gifs of the CE) soon
EDIT 2: Anyone have any thoughts on this?
Also, what would be a quick, fast method of moving a matrix a layer down? The matrix is 4 wide and 11 tall. The last row of elements is a placeholder so that when a tile hits the bottom it sees the next row down as having something, so it stacks on top of it. Anyways, so what I want to happen is to have the 10th row of elements deleted (or any other row, depending on how I decide to design the game), then move all the rows of elements above that down by 1 element. I know I could use some For() loops but that may be a bit slow.