Hello,
I'm working on a Javascript or LUA client and server which allows anyone to write live, interactive, online games. So you could easily create something like Tron or Pacman but with multiplayer support in LUA or JS.
The API is built around SFML and has direct functions releated to networking. There will be a server and a client part. Somebody can host a server (similar to other game servers) and others can apply for hosting games on this server. One part of the script resides on the server and is executed there and the other part is sent to the clients that are participating in the game to display the data sent by the server and register keypresses and stuff.
I'm working on a Javascript or LUA client and server which allows anyone to write live, interactive, online games. So you could easily create something like Tron or Pacman but with multiplayer support in LUA or JS.
The API is built around SFML and has direct functions releated to networking. There will be a server and a client part. Somebody can host a server (similar to other game servers) and others can apply for hosting games on this server. One part of the script resides on the server and is executed there and the other part is sent to the clients that are participating in the game to display the data sent by the server and register keypresses and stuff.