I would like to start a topic on hypothetical ideas or questions about Ti-Basic Programming. Here are a few I came up with, in game clocks are a thing. Bot that talks to you. Taking DOORS and playing with it to see what you can do with it.
In-game clocks are pretty easy to implement, as long as you have a TI-84 Plus or higher. You can use the clock functions to check time on a granularity of at most one second, and for finer-grain timing, you can be clever with figuring out what dradtion of a second parts of your code take, and compute the current time passed accordingly. The only weakness of this method is that you have an error of at most one second when you measure the time, because for a given second you could be at the very beginning or the very end. Does that make sense?
  
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