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Hello again, Cemetechians! This past month we've had quite the list of projects being worked on, started, and finished! (Maybe not in that exact order...). As always, we encourage you to take a look at these projects that their authors put time and effort into, and let them know what you think about their progress.

  • Dragonsglid: This project by 123outerme is a BASIC RPG for the TI-84 Plus C Silver Edition utilizing the graph screen. It appears to be a continuation of the story started by Source Seekers, where an army has invaded the town of Uvutu, and your goal is to drive them out! Check out the animated screenshots in the thread, and keep up with the progress as it happens.

  • Maze: This is a maze program in both BASIC and Assembly for the 83+/84+ calculators that generates random mazes. The DFS algorithm used is particularly clever and well-suited to the memory constraints of a calculator. Check them out, they look really cool.

  • Minesweeper CSE: Zeldaking has upgraded his old Minesweeper game with some pretty nifty graphics. Give it a check out and maybe post in his topic on what you think of his project.

  • Find the Invisible Cow: This is an... Interesting project. The original Flash game requires sound to see how close you are to finding the invisible bovine. Give it a check out and see if it's something you could waste some time on on your TI-84 Plus C Silver Edition calculator.

  • CBLM: CBLM by CVSoft has been seeing a great many updates regarding bug squashing and better sensor support. The list is long, you should give it a look up to see all the improvements that have been made on its trek to version 1.5! He also has posted some fascinating experiments with CBL2 and LabPro.

  • WAti: ElectronicsGeek has been working out some kinks with WAti, and has gotten some communication between Wolfram Alpha and the calculator. Some exciting times are ahead for this project!

  • Super Smash Bros: Hayleia has locked down certain aspects of the game and should be set up in a way now that no longer will be updated and break characters in the future. Topics have been started giving an explanation on how to generate and create characters in both asm and axe, but they don't appear to be ready at this time. This has been featured as a particularly promising project on Cemetech; keep an eye on it so you can start in on your character creation for this amazing project!

  • Workout Logger: Willwac has started in on this project to help people keep track on what kind of work outs and other various data on their calculator. Not much else has been posted since the topic start, but if you're interested in what kind of work outs you've been doing (I'm pretty sure moving a mouse and clicking buttons doesn't really count) then this project might be what you're looking for!

  • Robot War 2: I'm pretty sure that right now, you need your mind blown. Like, seriously, this will totally blow your frickin mind! The graphics are so simple, yet they aren't. The things this engine does is just.. I don't know, I can't find the words for it. As always, go cheer on this project, it's amazing and Dianzi tian (previously known as Digitan) deserves all the flowers and candy for this project.

  • TI-Thrash: As stated in the first few lines of the topic, this is a homescreen arcade fighter game. It currently only lets you fight the CPU player, but it allows for different combo attacks, so that's always an awesome thing!

  • Wrench Utilities: And even more utilities from 123outerme. This project lets you search for tokens by typing them in, and also does a search for various code routines in TI-BASIC.

  • JPEG/PNG image Viewer: gbl08ma has released version 1.0 of his image viewer for the Casio Prizm, which adds PNG support. The download links are available on the first post in his topic.

  • Age of Darkness CSE: tifreak has gotten his RPG ported over to the TI-84 Plus C Silver Edition, utilizing the homescreen the same way the Prizm edition of the same game works. The menus are now far more interactive than before, and most bugs have been squashed. He's hoping that if anyone finds any more bugs that they'll kindly let him know where and how so he can get them fixed.

  • TokenIDE: Merthsoft has been doing some work with Tokens, and has rewritten the tokenizer that TokenIDE uses. Give it a whirl and let him know what you think!

  • Audio Player Prizm: Just look at that ProgrammerNerd guy, going around, bringing old topics back to life with cool new things, like better algorithms to bring better quality of life -- I mean sound.

  • Blackjack: At this point, you can go ahead and applaud zeldaking for getting you your gambling needs on the CSE. This project looks fantastic so far, with some awesome looking graphics! It requires xLIBC, which is fine, because who honestly doesn't already have DoorsCSE on their TI-84 Plus C Silver Edition?

  • YahtCSE: zeldaking has continued on this hyper activity of his, and started in on this project with some really nice graphics, and his own font with xLIBC. If you are a fan of Yahtzee, then this will be the game for you!

  • Puzzle Frenzy: Mateo has begun work on a port of Puzzle Frenzy for the CSE, and has posted up a nice looking menu as a start, as he gets the hang of the CSE display. Go give some encouragement and let him know how much you want this game ported over.

  • WiFi-connected calculator with the Spark Core: That Kerm guy, doing his crazy shenanigans again. At Maker Faire 2014, Kerm received a Spark Core device, with which he has been working to get wireless communications for the TI-83 Plus/TI-84 Plus using the new device. You should bounce over to the topic and read up on all the juicy information he has posted!



Until next month, keep them keys tapping and get that code written, and make sure you post plenty of updates so we can see the amazing things you are working on!
You can't use the PotM acronym: http://www.ticalc.org/archives/news/articles/1/14/14996.html

On a more serious (and off-topic) note, I missed some of those projects it seems. I'll need to check them out, now that I've been into a catching-up-on-projects spree lately. Smile
Glad to hear that the post did its job. Smile
DJ_O wrote:
On a more serious (and off-topic) note, I missed some of those projects it seems. I'll need to check them out, now that I've been into a catching-up-on-projects spree lately. Smile
Then tifreak8x's efforts are doing what they're intended to do: giving you an opportunity to see all the cool projects from the past month that you may have missed! Thanks once again for putting this together, tifreak; once I saw it, I was a bit blown away by how many projects saw significant progress this month. It made me very happy that our usual trend of post-summer activity remains in action, and makes me hopeful that even with ubiquitous smartphones and Java programming we'll continue to see new skilled calculator programmers.
Quote:
his old Minecraft game with some pretty nifty graphics

Hehe. I made a Minecraft game... but then made a lame minesweeper game to replace it. Very Happy
On a serious note, thanks for posting all this! It's nice to see a list of programs that have been worked on this month!
Neutral I'll fix it. I swear, I'm going to get minecraft chatter completely banned from the channel so similar sounding things like the cool minesweeper game doesn't get mixed up like that again. <.< Sorry bout that.
zeldaking wrote:
Quote:
his old Minecraft game with some pretty nifty graphics

Hehe. I made a Minecraft game... but then made a lame minesweeper game to replace it. Very Happy
Give tifreak8x a break, he was supremely exhausted yesterday. Wink I think tr1p1ea is the only one making a TI-84+CSE Minecraft demo.
  
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