Hey guys,
Some may or may not know remember IkarugaX, the Ikaruga demake my team and me made some months ago.
Well this time it's me alone, and with a way more ambitious project : demaking Ikaruga for TI-Nspire calculators. Why is it more ambitious, you may ask ? Because said calculators have a 320*240 color (or grayscale) screen and a 250 MHz CPU, so it's quite not the same as the DreamCast or the TI-84+.
So yeah, pretty much what the title says. The program uses Ndless 3.1 (the TI-Nspire's jailbreak) with C++ and works on every TI-Nspire calculator which has Ndless 3.1 and sooner. The game is open-source and hosted on GitHub : https://github.com/matrefeytontias/nKaruga
The game features original sprites and title screen, but I'm trying to reproduce the original level design. So far, the full first pre-chapter and approximately 2/3rd of chapter 1 has been coded.
Latest news : I started implementing power releases (not included in source code), powerful homing lasers that you can shoot after absorbing enough bullets of your polarity (10 bullets per laser).
You can browse most of the screenshots I made here : http://www.mirari.fr/file/browse?f=685&u=558
I'm actively working on it, so frequent updates may follow.
Some may or may not know remember IkarugaX, the Ikaruga demake my team and me made some months ago.
Well this time it's me alone, and with a way more ambitious project : demaking Ikaruga for TI-Nspire calculators. Why is it more ambitious, you may ask ? Because said calculators have a 320*240 color (or grayscale) screen and a 250 MHz CPU, so it's quite not the same as the DreamCast or the TI-84+.
So yeah, pretty much what the title says. The program uses Ndless 3.1 (the TI-Nspire's jailbreak) with C++ and works on every TI-Nspire calculator which has Ndless 3.1 and sooner. The game is open-source and hosted on GitHub : https://github.com/matrefeytontias/nKaruga
The game features original sprites and title screen, but I'm trying to reproduce the original level design. So far, the full first pre-chapter and approximately 2/3rd of chapter 1 has been coded.
Latest news : I started implementing power releases (not included in source code), powerful homing lasers that you can shoot after absorbing enough bullets of your polarity (10 bullets per laser).
You can browse most of the screenshots I made here : http://www.mirari.fr/file/browse?f=685&u=558
I'm actively working on it, so frequent updates may follow.