Dianzi tian wrote:
Cool! Happy porting!
Two new items were added to the Garden Shop: Spare Potato, and Healing Herb. The Garden sells items that boost your longevity and help you maintain high stats while in enemy territory for extended durations.
New Item: Spare Potato
In-game description: Hunger Rate -50%
A potato has been added!
To review; each time you level up, your character gets hungry and looses 1 food item bonus. This causes your stats to gradually fall back to their base values until you eat again. The potato will cut that rate in half, causing hunger to only strike every 2 level-ups. The end result is you can fight quite bit a longer without the annoying loss of strength/speed caused by hunger.
Spare Potatoes work as long as you have at least 1 equipped--making it more like equipment than the other foods.
Carrying an Enzyme with a Spare Potato will cut your hunger rate even further to once every 3 level-ups.

Two new items were added to the Garden Shop: Spare Potato, and Healing Herb. The Garden sells items that boost your longevity and help you maintain high stats while in enemy territory for extended durations.

New Item: Spare Potato
In-game description: Hunger Rate -50%
A potato has been added!

To review; each time you level up, your character gets hungry and looses 1 food item bonus. This causes your stats to gradually fall back to their base values until you eat again. The potato will cut that rate in half, causing hunger to only strike every 2 level-ups. The end result is you can fight quite bit a longer without the annoying loss of strength/speed caused by hunger.
Spare Potatoes work as long as you have at least 1 equipped--making it more like equipment than the other foods.
Carrying an Enzyme with a Spare Potato will cut your hunger rate even further to once every 3 level-ups.
Ahhhh!! Potato! :DDDDD
You actually added it! I love you forever
