Dianzi tian wrote:
Not the Sonic curse! Well, the good news is I kept all the source code and graphics. It basically used the same physics code as Robot War for a long while, but the tilemapper for RW2 has a 32 tile x 32 tile limit. Maybe after the weekend I can post a Sonic summary. (Or just release the code if it's not out already)
That would be fun =) Did you ever make use of that Python sprite-generator I made for turning BMPs into asm files?