Ok, for those of you who don't know, Axe Parser is an app that takes code that resembles basic, and compiles it into asm. for more information, check out: http://www.omnimaga.org/index.php?board=71.0.

[cross posted from http://ourl.ca/4791]
I've been working on a version of pheonix (well, at least a space shooting type game) for about 3-4 days now. So far it has the ability for you to shoot, take damage, give damage (to the opponents), and the opponents can shoot. You can also move and they move as well. ATM it only has one enemy, with and hp of 2, you have an hp of 94 and take two damage each time you get hit.

Arrows to move
2nd to shoot
Clear to quit (you also lose when you lose all your health)

hmm, am I forgetting anything... oh yeah, you shoot lobsters right now. It has the ability to easily take levels from external programs/to change the bullets, enemies, your character, etc, however I haven't done that yet. hmm, oh and no comments on the speed please, I'm working on that atm. I'm just including the compiled program for now, I need to get onto optimizing the crap out of it. I think that's it, enjoy. If anyone wants to make a screenshot, go for it.


Here is the program: http://www.mediafire.com/?zuzdz4nlmnw

btw, I still want some good lobster sprites, I can't sprite very well and others could make better ones.
Well, I'm not convinced Axe counts as z80, so I take issue with you putting it in this subforum. Very Happy If you pulled off decent speed, though, I commend you and request screenshots.
yeah, I was debating putting it in the asm subforum, although it is compiled into asm. I am trying to get a screenshot right now, if I can figure out how to get tilp to send a rom. It doesn't run very fast at all on an 83+ basic edition, but like I said, I'm going to try and get some better speed.
_player1537 wrote:
yeah, I was debating putting it in the asm subforum, although it is compiled into asm. I am trying to get a screenshot right now, if I can figure out how to get tilp to send a rom. It doesn't run very fast at all on an 83+ basic edition, but like I said, I'm going to try and get some better speed.
To be honest, I think it depends on what the author wrote it in. I consider hybrid (Celtic, XLib) programs to be BASIC, because the author didn't have to learn sprite masking or tilemapping or token hooks to make them. I consider Axe itself assembly, of course, and give quigibo lots of props for its creation. I don't consider Axe programs ASM until you start learning ASM and inlining nice optimized routines for things. Smile
Note that Pheonix isn't actually spelled Pheonix, it's spelled Phoenix.
elfprince13 wrote:
Note that Pheonix isn't actually spelled Pheonix, it's spelled Phoenix.
Oh yeah, I meant to comment on that as well. Proper spelling and grammar are always paramount! Smile
Why not just call it Lobster instead? I'd be much more likely to try a game called Lobster than another Phoenix clone..
The speed isn't too bad, great job.
We should have an Axe subforum if it starts getting even more popular.
here is a new version of it, still updating it tomarrow:
http://www.mediafire.com/?o1qnmoi0uyj
The ASM vs. BASIC debate has been split into a separate topic. Player, when are we going to get to see screenshots? Smile
I made a screenshot:

http://www.omnimaga.org/index.php?action=dlattach;topic=2194.0;attach=1258;image

(requires a browser that supports gifs higher than 10 FPS)
Those bullets need to be a lot smaller.
  
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