elfprince13 wrote:
How is this going, btw?
Slowly atm. I've done all the casual work I can.
Until there is something to generate weapons files, i'm stuck for all the weapons, as I simply don't have the time to do them all, make sure they're all okay and make sure the files sit nicely until I get a substantial time off without concerns of power outages, online assignments and power outages preventing me from doing online assignments (see: today).
University is on overdrive; i'm overloading on subjects and do moderate the forum as well as contribute to a couple of comics, which I do the artwork for. Thankfully, it is slowing down now. Initial Getting Into It is over and I've started actively recreating in my breaks rather than running around making sure i'm not missing anything important.
I have a fantastic partner for the comics who makes sure I never spend time I don't have on the art, and i'm just trying to nail thermodynamics before it returns the favor.
I have been looking in spare time for other resources, seeing as the majority of that is together, and it'd be nice to have the lot of it.
Once the weapons are done, that is really it. The vehicles require tweaking and a little work, and then I simply must port a few Halo maps from the original HaloTBM. Danger Canyon, Blood Gulch and Sidewinder were all made once. Just gotta find them again.
Outside of that, unless we get some fantastic new features, its really a weapons, vehicles and UI total conversion for now. I plan to spend some time in the future changing bits to be closer to Halo.
It has custom armor, the decals are all there and the UI is partially done and coming along.
If you'd like to try, I can upload a vehicle model or two so you can try your texture overlay trick. If that worked, i'd be overjoyed.
tl;dr? The weapons are the only thing preventing this thing from looking very close to complete.
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I do have a question for now, however.
Would it be possible to make (or simulate!) a particle emitter as a projectile?