- skinnable DTS models now recolorable from a single texture
- 04 Feb 2010 02:50:08 am
addSkinModifier(U32 slot, string skinLocation, string skinName, string maskName, ColorI color1 [,color2,3,4=''])
The engine code now supports up to 30 slots of masked skin modifiers on anything descended from ShapeBase objects. This means all properly skinned models will now be totally dynamically colorable. not-properly-skinned-models can probably be hacked in a hex editor to be dynamically colorable.
Actually, anything that's based on TSShapeInstance's in the engine can do it, but the ConsoleMethods and networked skinning have only been set up in ShapeBase and it's descendants.