No one's tied up on the tracks? For shame!
:/ Drat, I had a feeling I had forgotten something. Oh well.
you should release the CPRR engine :p
elfprince13 wrote:
you should release the CPRR engine :p
It still causes the Torque engine to go kablooie though... I should try it with TBG and see if the problem was the old TGE,
wait, so was that hand drawn or through the engine?
either way, it's pretty cool!
Liazon wrote:
wait, so was that hand drawn or through the engine?
either way, it's pretty cool!
Judging by the circles, I hoped it would be obvious it was hand-drawn...
Harq wrote:
What is CPRR?
CPRR is the somewhat mis-named Central Park Railroad. It's misnamed in that it's actually a global railway system. CPRR1 is my private railcar.
those drawings look really nice btw.
yah..bit of a mis-nomer..i must say
Thanks. I'm working on-and-off on a 3D CADding of it; we'll see how that turns out.
*super-duper epic necropost combo*
I never got around to writing this tutorial, as Tanner sadly reminded me.
I can hardly believe you freaking drew that by hand. My dad has done some really good photo edits in paint, but to draw something that detailed from scratch? That's insane!
NICE Kerm Martian, this looks quite good ;D
This is awesome! I can't believe you drew that in MSPaint.
Thanks guys.

I should post some of my hand-drawn diagrams and artwork at some point, then, because I feel it's somewhat better than what I can do with a computer.
Yeah, these are really really great Kerm. It's hard to believe that this was all done in MS Paint o.o
Edit: And by that, of course, I mean: GET TO THE TUTORIAL!!!
_player1537 wrote:
Yeah, these are really really great Kerm. It's hard to believe that this was all done in MS Paint o.o
Edit: And by that, of course, I mean: GET TO THE TUTORIAL!!!

I'll try, but I don't know how soon it will be.
Made this three years ago. Could be relevant.
120° | 90° | 72° | 60° | 45°
I feel like I've seen that before at some point. Very impressive use of constructions; I'm sure that would indeed be useful for many things. I'm curious whether those techniques can be extended for Ngons; I tend to think no?