- Calculator Street Racing II Evo X (TI-84 Evo)
- 30 Apr 2026 09:45:05 pm
- Last edited by Oxiti8 on 02 May 2026 12:10:28 pm; edited 1 time in total
Calculator Street Racing II Evolution X- now for TI-84 Evo
Calculator Street Racing II (84+ CE) topic
GitHub: https://github.com/NinjaWeedle/CSRacing-Evolution/tree/Evo
I return from my ~3 years of relative inactivity to bring you CSRacing II (and later CSRacing I)...again!
The idea of porting CSRacing has been something I've been planning since the Evo was first leaked. 3x faster, that surely means I could cram in 3x the graphics, right? maybe I could even go crazy with the text sprites and-
Yeah, not quite. Evo TI-BASIC speeds largely average out to being about the same as the pre rev-M CE, with a lot of graph commands in particular being artificially limited, because the Text( command being slow is what the teachers wanted, I guess. In addition, TI-BASIC on here has ended up having quite a few more differences than initially expected compared to ez80 TI-BASIC, so even just getting the game running as is with any incorrect tokens swapped out has been a good days work.
Still, I see no reason not to continue. Still plenty to be done with the larger graph space, and the Evo is currently sorely lacking in games. Also a pretty solid way to learn about Evo TI-BASIC's various eccentricities- it is still early days for this, after all.
Therefore, I bring you Calculator Street Racing II: Evolution X, or CSRacing II Evo X for short, or CSRIIEX for really short. The easy option would be to just tack on Evo to the end of the existing title, but, well...that's not gonna work here.
Of course, it's not gonna be just a straight port I got a few plans for new features:
- 4 new cars, including all DLC released for CSRacing II and by that I mean DLC car singular
- 4 new car specific races
- new text sprites for each car, visible in the garage
- Upgraded race track graphics, (more on the sidelines to use the extra space)
- 2 new special events
Some content has to be left out due to being limited to pure TI-BASIC: You won't be able to load custom car appvars in this version. In addition, old save files (Specifically LCSE) from the CE version will not be compatible due to the addition of more cars, though the new .8xl2 lists mean that they wouldn't really be compatible anyway. You can always just fill in the LCSE list with your old data if you would like.
Right now, my goal is just getting everything looking correct on the bigger screen. Unlike the 84+ -> CE transition, graph coordinates don't even scale properly out of the box (All the built-in zoom options are very different compared to the CE, meaning I need to specify a lot of graph window properties manually). Here's how things are looking as of day one:



Planning to have this ready to go by the start of June, mainly because May's looking real busy for me. Updates/prerelease versions will be availiable on the "Evo" branch of the CSRacing Evolution GitHub page, which I will edit this post with once there's something actually there. I should at least have a playable alpha available there by the end of this week.
Calculator Street Racing II (84+ CE) topic
GitHub: https://github.com/NinjaWeedle/CSRacing-Evolution/tree/Evo
I return from my ~3 years of relative inactivity to bring you CSRacing II (and later CSRacing I)...again!
The idea of porting CSRacing has been something I've been planning since the Evo was first leaked. 3x faster, that surely means I could cram in 3x the graphics, right? maybe I could even go crazy with the text sprites and-
Yeah, not quite. Evo TI-BASIC speeds largely average out to being about the same as the pre rev-M CE, with a lot of graph commands in particular being artificially limited, because the Text( command being slow is what the teachers wanted, I guess. In addition, TI-BASIC on here has ended up having quite a few more differences than initially expected compared to ez80 TI-BASIC, so even just getting the game running as is with any incorrect tokens swapped out has been a good days work.
Still, I see no reason not to continue. Still plenty to be done with the larger graph space, and the Evo is currently sorely lacking in games. Also a pretty solid way to learn about Evo TI-BASIC's various eccentricities- it is still early days for this, after all.
Therefore, I bring you Calculator Street Racing II: Evolution X, or CSRacing II Evo X for short, or CSRIIEX for really short. The easy option would be to just tack on Evo to the end of the existing title, but, well...that's not gonna work here.
Of course, it's not gonna be just a straight port I got a few plans for new features:
- 4 new cars, including all DLC released for CSRacing II and by that I mean DLC car singular
- 4 new car specific races
- new text sprites for each car, visible in the garage
- Upgraded race track graphics, (more on the sidelines to use the extra space)
- 2 new special events
Some content has to be left out due to being limited to pure TI-BASIC: You won't be able to load custom car appvars in this version. In addition, old save files (Specifically LCSE) from the CE version will not be compatible due to the addition of more cars, though the new .8xl2 lists mean that they wouldn't really be compatible anyway. You can always just fill in the LCSE list with your old data if you would like.
Right now, my goal is just getting everything looking correct on the bigger screen. Unlike the 84+ -> CE transition, graph coordinates don't even scale properly out of the box (All the built-in zoom options are very different compared to the CE, meaning I need to specify a lot of graph window properties manually). Here's how things are looking as of day one:



Planning to have this ready to go by the start of June, mainly because May's looking real busy for me. Updates/prerelease versions will be availiable on the "Evo" branch of the CSRacing Evolution GitHub page, which I will edit this post with once there's something actually there. I should at least have a playable alpha available there by the end of this week.






