For the past almost 2 years, I have been trying to create a game in TI-BASIC. A space simulator of sorts. You explore, trade, and combat enemies in an infinite procedurally generated world. I have written, scrapped, completely from scratch for 6 times now, mostly due to dissatisfaction. However, I may have finally arrived at something I like, and have made a decision to stick to what I have and quit rewriting from scratch.
Allow me to introduce Myriadas, A fully 3D game written purely in TI-BASIC without any libraries for the TI-84 Plus CE. Explore an infinite space filled with planets and danger, trade with allies, reach the highest rank and become a respected commander!
Yes, I have big plans for this game. I do plan to deliver on what I said above, as I have been trying again and again for a little less than two years at this point, but please do not blame me if I do not succeed. If I do indeed succeed in finishing this, then I'll be very proud of this project, considering what it is.
Right now, I can say that I have finished: player movement, planet rendering, visual star-field (for a visual cue on movement), radar rendering, and he ability to crash into a planet, with infrastructure to add enemies and sector navigation. It runs at a fairly playable speed actually but I must push it even more in order to add important features that may slow the main loop down.
I don't know when the next update post will be, unfortunately. I may occasionally send a screenshot or video either on #cemetech or #ti-basic on the Cemetech Discord server, as I have before.
Yes, I know it's April Fools today, but no, this is actually a real thing I'm working on. This is not a satire.
Allow me to introduce Myriadas, A fully 3D game written purely in TI-BASIC without any libraries for the TI-84 Plus CE. Explore an infinite space filled with planets and danger, trade with allies, reach the highest rank and become a respected commander!
Yes, I have big plans for this game. I do plan to deliver on what I said above, as I have been trying again and again for a little less than two years at this point, but please do not blame me if I do not succeed. If I do indeed succeed in finishing this, then I'll be very proud of this project, considering what it is.
Right now, I can say that I have finished: player movement, planet rendering, visual star-field (for a visual cue on movement), radar rendering, and he ability to crash into a planet, with infrastructure to add enemies and sector navigation. It runs at a fairly playable speed actually but I must push it even more in order to add important features that may slow the main loop down.
I don't know when the next update post will be, unfortunately. I may occasionally send a screenshot or video either on #cemetech or #ti-basic on the Cemetech Discord server, as I have before.
Yes, I know it's April Fools today, but no, this is actually a real thing I'm working on. This is not a satire.








