For the past almost 2 years, I have been trying to create a game in TI-BASIC. A space simulator of sorts. You explore, trade, and combat enemies in an infinite procedurally generated world. I have written, scrapped, completely from scratch for 6 times now, mostly due to dissatisfaction. However, I may have finally arrived at something I like, and have made a decision to stick to what I have and quit rewriting from scratch.

Allow me to introduce Myriadas, A fully 3D game written purely in TI-BASIC without any libraries for the TI-84 Plus CE. Explore an infinite space filled with planets and danger, trade with allies, reach the highest rank and become a respected commander!

Yes, I have big plans for this game. I do plan to deliver on what I said above, as I have been trying again and again for a little less than two years at this point, but please do not blame me if I do not succeed. If I do indeed succeed in finishing this, then I'll be very proud of this project, considering what it is.

Right now, I can say that I have finished: player movement, planet rendering, visual star-field (for a visual cue on movement), radar rendering, and he ability to crash into a planet, with infrastructure to add enemies and sector navigation. It runs at a fairly playable speed actually but I must push it even more in order to add important features that may slow the main loop down.

I don't know when the next update post will be, unfortunately. I may occasionally send a screenshot or video either on #cemetech or #ti-basic on the Cemetech Discord server, as I have before.

Yes, I know it's April Fools today, but no, this is actually a real thing I'm working on. This is not a satire.
Excited to see it!
A little bit of screenshots :)


I cant see the pictures...
My god... is this something in the spirit of ELITE? 'Cause it's really cool...
Nice seeing this, especially in Ti-Basic!
Jeff calc 84 wrote:
My god... is this something in the spirit of ELITE? 'Cause it's really cool...
Nice seeing this, especially in Ti-Basic!


Thanks! And yes, some things are indeed inspired by Elite (ship movement control scheme for example, and general graphics direction)

However, I have not played much Elite, and much of the inspiration for the game mechanics comes from another game, Vendetta Online, like navigation system, market model, and other stuff.
I just want to note now that development on this project will be very slow. I will try to update this thread with screenshots and content updates every now and then but it may be a long while until I can actually release something in a playable state, but I am trying to do my best with this game, as I have been trying since I began this project. I hope you understand.
  
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