I recently reached out to fellow Aussie Badja, who was quite active in the community in the late 90's/early 2000's - notable for games such as Crates 3D and
Lotus Turbo Challenge on the TI-83, TI-83/84 Plus and TI-86 calculators. For a little while I'd been considering porting Crates 3D over to the CE, and he has given his approval, along with kindly handing over the source code for Lotus in case I get around to porting that as well.
I don't have a lot of free time these days, so I imagine they'll be quite simple ports with the monochrome graphics scaled up for now, but we'll see how I go.
After a little tinkering, I've gotten Crates 3D to compile, render the title screen (which is a pre-build level) along with copied over some other text/vram routines from my other games.
Next step will be to detect the world/levelset files, and then move into testing and resolving any issues with the gameplay on the CE.
Lotus Turbo Challenge on the TI-83, TI-83/84 Plus and TI-86 calculators. For a little while I'd been considering porting Crates 3D over to the CE, and he has given his approval, along with kindly handing over the source code for Lotus in case I get around to porting that as well.
I don't have a lot of free time these days, so I imagine they'll be quite simple ports with the monochrome graphics scaled up for now, but we'll see how I go.
After a little tinkering, I've gotten Crates 3D to compile, render the title screen (which is a pre-build level) along with copied over some other text/vram routines from my other games.
Next step will be to detect the world/levelset files, and then move into testing and resolving any issues with the gameplay on the CE.












