claculator wrote:
One more thing, rendering things takes an exponentially shorter amount of time in C, compared to hybrid basic, and the taxi roads could just be one sprite, instead of a font.
I purposely made it slow down just to show everyone how it renders. The real rendering is instantaneous.
claculator wrote:
The battery percentage indicator shows up halfway through rendering. (why?)
I don't know. I would also love to know how to disable it.
Here is the full code for the rendering.
Code: prgmROADFONT
"ÊËàÀÁÂÄÈÉáâä
det(16,227,227
"âÀáÀáÀáÀáÀÉ ÁÊÁÊÁÊÁÊÁÊÁ ÂÀËÀËÀËÀËÀÄ ÁÊÁÊÁÊÁÊÁÊÁ ÂÀËÀËÀËÀËÀÄ ÁÊÁÊÁÊÁÊÁÊÁ ÂÀËÀËÀËÀËÀÄ ÁÊÁÊÁÊÁÊÁÊÁ ÈÀàÀàÀàÀàÀä→Str8
sub(Str8,1,11→Str9
det(13,1,000,000,227,227,0,0
sub(Str8,13,11→Str9
det(13,1,000,000,227,227,0,14
sub(Str8,25,11→Str9
det(13,1,000,000,227,227,0,28
sub(Str8,37,11→Str9
det(13,1,000,000,227,227,0,42
sub(Str8,49,11→Str9
det(13,1,000,000,227,227,0,56
sub(Str8,61,11→Str9
det(13,1,000,000,227,227,0,70
sub(Str8,73,11→Str9
det(13,1,000,000,227,227,0,84
sub(Str8,85,11→Str9
det(13,1,000,000,227,227,0,98
sub(Str8,97,11→Str9
det(13,1,000,000,227,227,0,112
Pause
prgmROADFONT