Code:
 ld d, 0
 call fillScreen
 ret


fillScreen:
 ld hl, vRam
 ld bc, 76800
fillScreenLoop:
 ld (hl), d
 inc hl
 dec bc
 jp nz, fillScreenLoop
 ret


I have this code here, and for some reason it's not working. Are there any problems here? (If it helps, vRam is equal to $0D40000)

Also, when I remove the JP NZ opcode and let it run, the screen filling is very slow compared to other TI-84 PCE games I have seen. Would any optimizations on this be possible? Thanks for all the help.
You should look into the ldir instruction.

Code:
 ld hl, vRam
 ld (hl), $00
 ld de, vRam+1
 ld bc, (2*lcdWidth*lcdHeight)-1
 ldir
 ret
You should look into the code for the graphx fillscreen function.
Thanks for the help
  
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