Alright, here you go.

This goes for anyone who would like to test, but like I said, the functionality should remain about the same as before. If you find any bugs or if it doesn't work at all, feel free to share as a response to this forum post. I cannot guarantee that I'll have the ability/time/energy to fix a whole lot, but if you let me know, I'll at least have it on my radar.

Edit: Removed old testing link.
I am afraid it does not work, the screen does have something on it but the controls and half of the UI does not show up.
Thanks for including the image! I think I figured out what was wrong with my code, but you'll have to let me know for sure. I uploaded a new version using the same link above.
the UI shows up now but all of the controls are still not working except the menu button to exit.
Spenceboy98 wrote:
I'd like to ask someone with an fx-CG50 to test it before I upload it to the archives, but I'm not sure where to host the .g3a file. So if there are any volunteers and any suggestions on that front, I'd appreciate it!


I also have an fx-CG50 and would like to help with testing, If you send me a file containing the g3a file I can test it and give feedback, I realise this is 4 days after the last response however I think I can provide valuable insight and would like to help get this project running on the cg50, (I'm u/BigLittlePlanet1 on reddit btw so you can PM me a link to the file off of something like google drive)

Edit: Nevermind I just realised that I'm a complete moron and you put a link in your message, god I am dumb, I'll test it out a little bit and provide some feedback
010ello010 wrote:
the UI shows up now but all of the controls are still not working except the menu button to exit.


OH MY GOD IT WORKS!! I've tested all the buttons and tried purchasing the first 4 buildings on my CG50 and it works a near perfectly, The F5 button is set to collect golden cookies, clicking the cookie works, buying buildings works, scrolling through them works and all of the UI and background works perfectly. IT IS AMAZING! The only gripes I have with it is that it doesn't save progress and the golden cookies disappear too fast otherwise it is a near perfect!
https://drive.google.com/drive/folders/1pC07e4GacOgpDL097hFaAEdbkVWPFQ76?usp=sharing
Frymaster wrote:
010ello010 wrote:
the UI shows up now but all of the controls are still not working except the menu button to exit.


OH MY GOD IT WORKS!! I've tested all the buttons and tried purchasing the first 4 buildings on my CG50 and it works a near perfectly, The F5 button is set to collect golden cookies, clicking the cookie works, buying buildings works, scrolling through them works and all of the UI and background works perfectly. IT IS AMAZING! The only gripes I have with it is that it doesn't save progress and the golden cookies disappear too fast otherwise it is a near perfect!
https://drive.google.com/drive/folders/1pC07e4GacOgpDL097hFaAEdbkVWPFQ76?usp=sharing


Thanks for testing!

Yeah, I'm aware of saving issue, and I'm working on an update!

Actually, to click golden cookies, you're meant to press the F-button underneath where it spawns! So if it's clicking all of them on an F5 press, that's a bug. Confused And golden cookies should last longer on screen in the next update as well.

Glad you're enjoying! Very Happy
Fairly major update!

I told myself when I initially decided to revisit this that I wouldn't do any more than just get basic functionality working for the fx-CG50, but I got a little carried away. Razz For the past couple of weeks, I've been working on this project pretty consistently.

First off, I "updated" the graphics for a more pixelated look; mostly to reduce the file size of the game, but personally, I like the pixelated look more for calculator projects. Then, I wanted to see if I could have it handle larger numbers and, along with that, all the buildings from the latest version of the browser game (after all, the original game has had quite a few updates in the past ten years or so). I've also updated the font to closer match the current version of the game. I also wanted the buildings to unlock as you go, so I implemented that as well!

After that, I spent time working on the save/load feature, which now should work pretty consistently. It'll only save up to the nearest millionth of a cookie, but I figure that is plenty since after you hit 1 million, it abbreviates (for example, "123.456 million"), and once you reload the game, the cookies per second start up right away. I was unable to fix this issue, so to make it less confusing, I also added a save progress bar, and once it finishes saving, you're given a message to press any key to quit.

Then I thought about some new features, like a stats screen to see the progress you've made, and with that, I needed to keep track of a few more variables. But it didn't seem too complicated, so I went ahead and did it. I've also added an indicator above the big cookie to let you know how much time is left on a golden cookie effect. The golden cookies and their effects persist through saves/loads too, so you should see them resume once you exit and re-enter the game.





TL;DR: Updated the game with pixelated graphics, a new font, more buildings, a stats screen, and some other improvements.

I'll still need someone to test on a real calculator, as I've been working exclusively in the emulator. I just need confirmation that everything displays correctly, saving/loading works with no issues, key presses are detected and working properly, and whether there are any glaring problems. I may make some minor visual improvements in the meantime, but I think functionality is where I want it.

TESTING LINK
(note: the file has been renamed to CookieClicker.g3a, so if you don't want it to appear as if there's duplicates, I recommend removing the old version)

Controls remain the same with a couple additions: [SHIFT] to click the cookie, up and down to navigate the store, [ALPHA] to buy from the store, [VARS] to toggle your stats, F buttons to click golden cookies that appear above them, and [EXIT] to dismiss pop-ups or exit the stats screen (and of course, [MENU] to save and quit).

Edit: Removed testing link! File accepted into archives!
everything works perfectly on the calculator itself. One of the best apps for the fx-cg series.
010ello010 wrote:
everything works perfectly on the calculator itself. One of the best apps for the fx-cg series.


Thank you for testing! I'm glad it's working as it should.

As of yesterday, I've uploaded the new version to the archives, and I'm awaiting approval from the moderators. Once approved, I'll remove the testing link.

Note: the version in the archives will be slightly newer than the one I posted for testing. Just a couple of bug fixes, future-proofing the stats screen (handling larger numbers for "cookie clicks" and "golden cookie clicks"). I could future-proof the "buildings owned" section too, but it seems extremely unlikely that anyone will reach 1 million or more total buildings owned (without cheating).
It's been about a week since I initially uploaded the new version of Cookie Clicker to the archives, and I've uploaded a few small updates since. The version I uploaded today includes a couple of bug fixes and a few visual improvements, so I recommend downloading the latest version to avoid encountering those bugs.

Visually, I've shifted over the big cookie and that side of the screen to allow for a wider store. The big cookie is the same size as before, but now there's slightly less room to display your banked cookies and CpS. Prices in the store will now be abbreviated if they exceed a certain length. The wider store allows for prices to be abbreviated less often, and Antimatter condensers & Javascript consoles are now abbreviated to "Antimatter cond." & "Javascript cons." respectively (previously was "Antimatter con." & "JS console").




There was a bug causing numbers in the sextillion range to display incorrectly; specifically, the base price for Idleverses was showing as 11.1 sextillion rather than the correct 12 sextillion. Another bug (really, something I overlooked) was that the progress bar above the big cookie indicating how much time is left on a golden cookie effect was displaying on the stats screen too, so I fixed that as well.

I don't plan on changing anything with saving/loading, so there's no need to worry about losing your progress! Just overwrite the old .g3a with the new one and you should be good to go!

With any new versions I upload to the archives, I'm including a changelog in the README, so if you see a new version uploaded, you can check that out for details.

Please feel free to share any bugs or suggestions in this topic, and I'll do my best to respond! Thanks!
Could you add a manual clicking upgrade that increases the reward for manual clicks? This would make manual clicking more beneficial later in the game, rather than relying solely on being afk.
  
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