So I’m quite new here, tell me if I’m posting this in the wrong place or something like that, thanks!³

Anyways, I’ve been working on a ti-basic game recently, and it’s quite simple right now. I don’t have a name for it yet. Also, I can’t share the game yet because I’m in China and I didn’t bring my laptop. Currently, the game has a very simple menu using the menu( command and you’re able to type in which level you want. It’s on the home screen, and your character is just an O. You start at the top left corner and your goal is to make it to the bottom right to make a level. There are several different types of blocks planned to be added, but currently the only blocks are pushable blocks (marked with a +) and wall/immovable blocks (marked with a X). I’m planning to add sliders, stickies, volatiles, locks, keys, portals, and maybe even larger levels that you’re able to scroll through. The game currently takes just under 2 kilobytes of memory, and I haven’t bothered doing any serious optimization on it yet. I only started the project around a month ago, and there are around 18 revisions currently. Revisions before 18 used matrix [A] to store levels, with each row being a level and the numbers in each row each representing the start and end coordinates of a wall (as well as the block type) as the integer and decimal parts. The collision map is just a full scale map of the home screen stored in [J]. On revision 18, I’m planning to change the existing 3 levels and add 3-4 more, but the biggest part would be entirely reworking the level storage system. I’m changing the level storage from a matrix to a string because of the numerous benefits. Once I finished doing most necessary changes to the level storage system, movement, etc, development on actual levels and menu improvements will progress a lot faster.

The game was kind of inspired by cell machine by sam hogan and another game that I just forgot the name of.

Anyways, I’m not sure if this is the correct place to post this in, or this is the kind of thing that should be posted, but if you have any suggestions or ideas for the name of the game PLEASE reply, I’ll definitely accept any reasonable ones.

Have a great day! Very Happy
This sounds like a fun game! From the description that you've given so far, I hear echoes of Laser Mayhem and Bomberman; if you haven't seen either of those, they might provide additional inspiration.
Welcome to Cemetech. This is great! It looks like a fantastic beginner project, and I'd love to take a look at the program once you can share it.

guywithathing wrote:
Anyways, I’m not sure if this is the correct place to post this in, or this is the kind of thing that should be posted


Yes, absolutely,l this is the sort of thing that should be posted!

What subforum you post in is generally determined by what you hope to get out of your thread, but the boundary is very fuzzy and not really enforced in this case. There are a few small semantic differences and a larger practical one which I'd like to highlight:

  • TI-BASIC subforum is more for asking questions about the language itself and receiving feedback on your code and stuff like that.
  • Your Projects subforum is more for showing off projects and receiving feedback on your project's goals. Projects posted here are eligible for inclusion in our Projects of the Month polls, where we highlight major releases of projects that were completed every month.

Obviously, TI-BASIC questions in "Your Projects" threads still get answered and projects posted here will still receive due attention. The main point here is, indeed, eligibility for PotM polls.

I can move topics freely between these two subforums, if you'd like it to be moved over, just let me know Smile
KermMartian wrote:
From the description that you've given so far, I hear echoes of Laser Mayhem and Bomberman


Oh nice that you replied so quickly! I checked out those games, they actually seem quite similar to my game, just with much better graphics. I’ll probably …borrow… some features from those games.


Edit: iPhoenix could you move this project over to the other subforum actually
More news! I finished revision 18, which includes 8 levels now, and has an entirely reworked storage system for levels and a very very primitive custom level creation system that accepts strings of levels. I will work on revision 19 soon, which will include sliders and around 5 more levels, and maybe I’ll improve the level select menu and the level creation system.

Another note: for the next 2 weeks, i might not be able to access cemetech because i will be going to another city, it’s kind of complicated but basically I’ll post something if I’m able to access cemetech. I’ll be back in the US after those 2 weeks though, and I’ll be able to share the game file there. (Now that I think about it, I might be able to share the game file in the other city, maybe.)

edit: I have decided to move the extra 5 levels to rev 19
  
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