- Shards of Grandeur PC RPG
- 07 Jul 2024 05:00:02 pm
- Last edited by 123outerme on 21 Sep 2024 02:04:42 pm; edited 2 times in total
Shards of Grandeur is a FREE and OPEN-SOURCE indie turn-based RPG for PC, developed by me, in the Godot game engine, with plenty of help from some very talented individuals in the music and SFX department.
It's is a creature-collector RPG about a mysterious cave filled with magic crystals, and the ensuing struggle for power. Explore the landscape, fight through turn-based battles, and spend Shards in order to summon minions and gain an upper hand!
* Retro turn-based combat system!
* "Attune" with your minions to befriend them and summon them any time.
* Customize your stats and your minion's stats to your liking, using equipment and Stat Points!
* Fight for the Radiant Cave and take control of the source of Shards!
* 16-bit inspired pixel art graphics.
* Planned for a 20+ hour experience, including story, sidequests, puzzles, and challenges!
Already a year in the making, with 6 more months planned until a full release. Until then, I am now releasing the v0.1.2 demo with the first ~5 hours of content available! The save file you start in the demo SHOULD be compatible with the finished release, barring any stat rebalancing or quest modifications I may have to make. You can find the demo on my Github page, linked here. It will be releasing as a free game once it is complete!
It's is a creature-collector RPG about a mysterious cave filled with magic crystals, and the ensuing struggle for power. Explore the landscape, fight through turn-based battles, and spend Shards in order to summon minions and gain an upper hand!
* Retro turn-based combat system!
* "Attune" with your minions to befriend them and summon them any time.
* Customize your stats and your minion's stats to your liking, using equipment and Stat Points!
* Fight for the Radiant Cave and take control of the source of Shards!
* 16-bit inspired pixel art graphics.
* Planned for a 20+ hour experience, including story, sidequests, puzzles, and challenges!
Already a year in the making, with 6 more months planned until a full release. Until then, I am now releasing the v0.1.2 demo with the first ~5 hours of content available! The save file you start in the demo SHOULD be compatible with the finished release, barring any stat rebalancing or quest modifications I may have to make. You can find the demo on my Github page, linked here. It will be releasing as a free game once it is complete!