StephenM wrote:
Thank you iPhoenix.

iPhoenix wrote:
The graphics you shared in the first post are simultaneously some of the most obnoxious and some of the most impressive I've seen in my recent memory. Great work, and I'd love to see more.


Well, do you have any tips on how can I improve it? (Note that I have removed the rotating points if that's what annoys you)


I think being obnoxious fits the style quite well, and I wouldn't change a thing :)
The game has now entered its final stages of development. The only missing feature right now is achievements. Other than that, only polishing and bug fixes remain. So, I can safely assume that BBRG would be done by the end of the month.
I may need some recommendations for achievements. These are the current ones:

- Run BBRG for the first time.
- Complete a chart.
- Complete 30 charts.
- Complete a random chart. (The reason this exists is because random charts are quite long, something around 6 to 10 minutes)
- Have a perfect score on a random chart. (Again, same as the previous, plus it is slightly harder to maintain all perfect notes for that long)
- Have a total 24 hours of gameplay time.

In my view, the game needs some goals to accomplish that require some difficulty, something only present in one of the implemented achievements. Help would be immensely appreciated.
If you can measure how many right in a row then getting 10 charts in a row perfect
linkjt9 wrote:
If you can measure how many right in a row then getting 10 charts in a row perfect


I do have combos implemented, though I don't really get what you mean.

On the topic of combos, right now as long as you hit the note the counter is incremented, regardless of the note timing. Should I change this so that only perfect notes increase the combo counter?
Maybe not just perfect but like good or higher
Finally, after two months, the first release of Basic Basic Revolution: The Graphical is now available! It has been uploaded to the archives, now we just wait for it to be accepted. Smile

But there's something I didn't manage to do Surprised ... And that's achievements. I didn't want to postpone the release even more, so I have decided that I will fully implement them for the next release. I sincerely apologize for this.



For the next update, I plan to re-do high score storage to hold more information about each track, and of course, add achievements, and maybe try to make the notes look like actual arrows. Unrelated to the main project, I may finally start working on a chart editor.

Feel free to reply to this topic if you want any other features or have a bug report. Very Happy
Wow, this looks really good! It's one of the best TI-BASIC games (pure BASIC, no less) that I've seen as of late. Great job! Very Happy
TIny_Hacker wrote:
Wow, this looks really good! It's one of the best TI-BASIC games (pure BASIC, no less) that I've seen as of late. Great job! Very Happy


Thank you very much! Laughing

linkjt9 wrote:
Maybe not just perfect but like good or higher


Currently, the only note timings that I have implemented are Early, Perfect, and Late, though there is a chance I may change that.
StephenM wrote:
DJ Omnimaga wrote:
This looks quite cool. Do you use Celtic CE to draw the sprites?

Nope! This is all written in pure Basic, using plot sprites.
Im confused what are the plot sprites? Love the game though
BASICally, its supposed to be for data plotting, but in this sense, you have two lists, one for X points and one for the Y points and then you use 2nd y= or stat plot, then you select the plot, one two or three, type of plot (in this case scatter), the lists your using (x before y), then the mark type (what each point looks like), then the color. Yea so they're good for graphics and such and since you can change the lists all at once they can be useful for large sprites or animations. Good Idea
Just created a GitHub repo for this project, will start developing v1.1 tomorrow.

https://www.github.com/StephenMortada/BasicBasicRevolution-TheGraphical/
Git works best with text files; I suggest storing the program sources rather than the .8xp files in your repository.
I have started with the high score thing, and also overhauling the main menu to something more osu!-like.
There is finally now a way to create and edit charts for BBR, and the program has been uploaded to the archives. (I should have done this months ago, but oh well)
I have made the decision to rewrite the graphics in Celtic CE, which means that it's no longer in pure BASIC. Just wanted to put that out.

Also, I may be able to post some screenshots in a few days.
As promised, here are the screenshots! (or a GIF)



Of course, this is still not complete, but I'm getting there Smile

Let me know what you think!
  
Register to Join the Conversation
Have your own thoughts to add to this or any other topic? Want to ask a question, offer a suggestion, share your own programs and projects, upload a file to the file archives, get help with calculator and computer programming, or simply chat with like-minded coders and tech and calculator enthusiasts via the site-wide AJAX SAX widget? Registration for a free Cemetech account only takes a minute.

» Go to Registration page
Page 2 of 2
» All times are UTC - 5 Hours
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement