Hello everyone! I am creating a "new" (but really and improved version) game, based off my previous titles "Battle 84" and "Battle CE". In this new version I'm making the game more interesting, with more items and actions, more enjoyable for the players.
In this, the game will become Unknown. Two players (two people share one calculator) are trapped in a forest of the Unknown, and both have to fight to the death to survive. Through the forest, there are plenty of resources and other things to make the game more interesting. Both players start with a set amount of HP and SP (shield points), and both have to use the resources on the map and items to fight each other and make it to the end. However in this version of the game, there is a twist. Once one player defeats the other, the winner has the opportunity to fight the entity that guards the forest, and the player has to defeat the entity (the boss) to make it out of the forest. If the player defeats the boss, they escape the forest and win. If they lose, the forest will continue to be a trap for the wandering adventurers...
Anyways, here are the plans for each player's stats during the game:
Code:
So a rough idea on how gameplay will work:
Each turn, a player will have a variety of options to choose from:
- Roll & Move
- Use an item
> Potion: Restores 9HP
> MagicOil: Restores 8SP
> Undying Essence: Restores all HP and SP
- Attack Opponent: Deals damage based on Atk points. If you are standing on top of the other player the Atk points are doubled.
- View Map: Views the map.
- Actions
> Place a mine: Place an invisible mine on the map (mimics grass). If the player steps on it, it deals 15 damage.
> Throw rocks: Throw a large or small rock. Large rocks deal 9 damage, small rocks deal 3 damage.
> Break large rocks: Break a large rock to 3 small rocks.
> Break Tree: Break a tree surrounding you.
- ??? (turns to Fight Boss once user is ready to fight the boss)
- Skip Turn
- Quit Options
> Save & Quit
> Quit
> Return to Game
And them some other plans I have:
Each player will start with some items for themselves:
- x4 Potion for health
- x4 MagicOil for shield
- x2 Undying Essense for full revival if low on health and shield
Throughout the map there will be randomly generated items and other objects:
- Small Rocks
- Large Rocks
- Trees
- Magical +s to restore health and shield
- Cursed -s to hurt you
- Magical Hs to increase max health
- Magical Ss to increase your max shield
- Magical As to increase your max attack
- Potions, MagicOils, Essenses
- Chests with random items
- Mines around the map (but you can collect to set to trick your opponent)
after one player kills the other
they will have a chance to fight an entity to determine if they are worthy or not to leave the forest
and they will fight said entity, and if they win against it, they can leave the forest and win
but if they lose, the game will end in a tie
or one large rock which can be broken down to 3 small rocks
And if you want, you can throw rocks at your opponent to deal damage
Large rock: 5ATK
Small rock: 2ATK
however the farther you are from your opponent the less of a chance of hitting them by throwing
if you go on top of your opponent your attack is doubled
both players start with 30HP, 10SH
What do you think so far?
In this, the game will become Unknown. Two players (two people share one calculator) are trapped in a forest of the Unknown, and both have to fight to the death to survive. Through the forest, there are plenty of resources and other things to make the game more interesting. Both players start with a set amount of HP and SP (shield points), and both have to use the resources on the map and items to fight each other and make it to the end. However in this version of the game, there is a twist. Once one player defeats the other, the winner has the opportunity to fight the entity that guards the forest, and the player has to defeat the entity (the boss) to make it out of the forest. If the player defeats the boss, they escape the forest and win. If they lose, the forest will continue to be a trap for the wandering adventurers...
Anyways, here are the plans for each player's stats during the game:
Code:
L1/L2
{HP.SP,ATK,Potions,MagicOil,Undying,BigRock,SmRock,--.MaxHP,MaxSP,BossMode,Mines,Area
Default values at start:
{20,10,5,5,3,1,1,1,--,20,10,0,5,--}
So a rough idea on how gameplay will work:
Each turn, a player will have a variety of options to choose from:
- Roll & Move
- Use an item
> Potion: Restores 9HP
> MagicOil: Restores 8SP
> Undying Essence: Restores all HP and SP
- Attack Opponent: Deals damage based on Atk points. If you are standing on top of the other player the Atk points are doubled.
- View Map: Views the map.
- Actions
> Place a mine: Place an invisible mine on the map (mimics grass). If the player steps on it, it deals 15 damage.
> Throw rocks: Throw a large or small rock. Large rocks deal 9 damage, small rocks deal 3 damage.
> Break large rocks: Break a large rock to 3 small rocks.
> Break Tree: Break a tree surrounding you.
- ??? (turns to Fight Boss once user is ready to fight the boss)
- Skip Turn
- Quit Options
> Save & Quit
> Quit
> Return to Game
And them some other plans I have:
Quote:
Each player will start with some items for themselves:
- x4 Potion for health
- x4 MagicOil for shield
- x2 Undying Essense for full revival if low on health and shield
Throughout the map there will be randomly generated items and other objects:
- Small Rocks
- Large Rocks
- Trees
- Magical +s to restore health and shield
- Cursed -s to hurt you
- Magical Hs to increase max health
- Magical Ss to increase your max shield
- Magical As to increase your max attack
- Potions, MagicOils, Essenses
- Chests with random items
- Mines around the map (but you can collect to set to trick your opponent)
after one player kills the other
they will have a chance to fight an entity to determine if they are worthy or not to leave the forest
and they will fight said entity, and if they win against it, they can leave the forest and win
but if they lose, the game will end in a tie
or one large rock which can be broken down to 3 small rocks
And if you want, you can throw rocks at your opponent to deal damage
Large rock: 5ATK
Small rock: 2ATK
however the farther you are from your opponent the less of a chance of hitting them by throwing
if you go on top of your opponent your attack is doubled
both players start with 30HP, 10SH
What do you think so far?