I'm trying to write a program that mimics the way Minecraft turns strings into numbers to use them as seeds for world generation, but I just can't get it to work! The code I'm using is as follows:

0→num
For x,1,dim(seed)
ord(mid(seed,x,1))→c
num + c * 31^(dim(seed)-x)→num
EndFor

I've tried several +1 and -1 variations in the exponent, but none of them give the same number as MC does.
Based on reading https://www.quora.com/How-do-Hashcode-Minecraft-seeds-work-mathematically?top_ans=256185336 , strings that can be cast to integers between negative and positive 2^64 are used directly, and strings are run through the Java hashCode() method on strings. It's notable that the author of that comment indicates it's using 16-bit Unicode character codes, but if you're dealing with ASCII-type characters (letters, numbers, and simple punctuation), that should be irrelevant to you. It's also quite important to note that the output of hashCode() is a signed 32-bit integer, so taking the modulus of the value accordingly would be necessary.

I'm rusty on my 68k TI-BASIC, but it would be something like:

Code:

0→num
For x,1,dim(seed)
ord(mid(seed,x,1))→c
num + c * 31^(dim(seed)-x)→num
mod(num,2^32)→num
EndFor
Ah, I had forgotten to apply the modulus! Works great, thanks for the help~

Oh, I wonder as well, do Bedrock versions use a different hash function than Java does? It makes sense of they do, but lately the devs have been working on parity between Bedrock and Java, so I'm not sure.
  
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