http://ceme.tech/DL2315
I'm working on a collection of solvers for all of math, from geometry to statistics to algebra to calculus. I'm planning on adding functions for all levels from elementary school to PhD level, but I don't know which functions to add, and I can only add 26 functions, so which functions would you like to be added to this collection?
As of now we have
- Pythagorean Theorem
- Quadratic Formula
- Area & Volume Calculators for various shapes.
Here are some suggestions.
-Velocity
-Speed
-Time conversions
-Temp conversions (you can use my code)
-Perimeter
-Radius
-Diameter
-slope
Couple of helpful tips from this article:
https://www.sd162.org/cms/lib/IL02218050/Centricity/Domain/541/Alg2%20Formula%20Sheet.pdf
You don't really need to make solvers for these, just a page of them would be nice, like in Roccolox's ACT Helper.
If you can implement Meijer-G, then you've got almost every function you'd ever need. And it's already got an obvious letter assigned to it!
https://en.wikipedia.org/wiki/Meijer_G-function
kg583 wrote:
I thought I understood at least a little bit of math and then I looked at this page
What about triangle solver formulas? Like law of cosines, etc.
Invalid_Jake wrote:
Here are some suggestions.
-Velocity
-Speed
-Time conversions
-Temp conversions (you can use my code)
-Perimeter
-Radius
-Diameter
-slope
Thanks for all of the suggestions, Invalid_Jake! I have version 0.3.0 ready and it will include temperature conversions for Fahrenheit, Celsius, and Kelvin. I also have Radius, Slope, and some trig stuff planned for the future. Thank you!
kg583 wrote:
I'm still adding some more well know functions like measurement conversions, slope, and trig stuff, but I'll keep this in mind for a future update!
ProgrammerBobSmith wrote:
What about triangle solver formulas? Like law of cosines, etc.
I'm planning to add a bunch of trig stuff in 0.4! (0.3 is already done and it has conversions for temperatures)
http://ceme.tech/DL2315
Version 0.3.0 is out! It includes temperature conversions between Fahrenheit, Celsius, and Kelvin. If you have any suggestions or find any bugs, reply to this message with them.
Cool I'll make sure to download it. Edit I have a -slope program too. not uploaded lmk if u want to use it. It does all kinds of stuff involving slope, and point slope.
Especially for chem stuents, a solver that takes sig figs into acciunt (and wrks it all out for you) would be oh so nice.
Can you add speed and acceleration too? I appreciate what you have done so far.
Could you also add Net force, Gravity, and Momentum too?
It would be nice if we got a equation solver like the one the TI-84+ CE has. Something that could solve this: 3a+4=10. I think their called linear equations (idk I don't pay attention in pre-algebra), but whatever they are, I think you should add them.
hummusman wrote:
It would be nice if we got a equation solver like the one the TI-84+ CE has. Something that could solve this: 3a+4=10. I think their called linear equations (idk I don't pay attention in pre-algebra), but whatever they are, I think you should add them.
The numeric solver has been there since 1996.
mr womp womp wrote:
hummusman wrote:
It would be nice if we got a equation solver like the one the TI-84+ CE has. Something that could solve this: 3a+4=10. I think their called linear equations (idk I don't pay attention in pre-algebra), but whatever they are, I think you should add them.
The numeric solver has been there since 1996.
The wonders of modern technology, huh?
You should ad Dijkstra algorithm. It finds the shortest way to something. Some people say it is hard to understand it, but it was quite easy for me to understand and implement it in college.
Also check Euclids algorithm for Greatest Common Divisor and Least Common Multiple.
mr womp womp wrote:
hummusman wrote:
It would be nice if we got a equation solver like the one the TI-84+ CE has. Something that could solve this: 3a+4=10. I think their called linear equations (idk I don't pay attention in pre-algebra), but whatever they are, I think you should add them.
The numeric solver has been there since 1996. Yea, but I'm talking about a numeric solver where I don't have to make one side 0
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