The XTreme Golf Level Design Contest has begun!
First, make your levels here!
Then, submit your levels here or as a reply to this post!
What is XTreme Golf and what are the game's rules?
XTreme Golf is a calculator puzzle game where the goal is to get the ball into the hole ó only much more extreme! The ruleset is explained in the original topic's post.
How will this work?
1. You design a level via the web editor
and export its level code.
2. You then submit that level code to the submission form
or as a reply to this post.
3. Then, your level will be reviewed and may be added to the campaign of XTreme Golf for the game's release! I may revise a submitted level as I see fit, though I'll try to remain true to the original design.
What are the chances my level gets accepted?
If the level is either fun or difficult, then the chances are quite good. I'm planning on the game having 18 campaign levels, but I may adjust this if there are many good submissions.
A good way to increase your chances of getting accepted is to make sure your level is not too easy!
Here are some good example levels:
What if there are not enough submissions for the release?
Well, you better get submitting, then
Is there a deadline?
Submissions may close if I get enough in order to fill the game's campaign. Until then, they will remain open. Note; I will give a 2 day warning before submissions close for any last-minute submissions.
I found a bug with the level editor! Or maybe I only have a suggestion?
Reply to this post with bugs and suggestions for the level editor. I don't plan on working on the editor unless there is a massive flaw or a very very good suggestion.
How many submissions are there so far?
Here is a Google Sheets of all submissions!
Currently, there are 2 submissions
- 0 of these submissions need revisions
Quick Level Editor Tutorial
Link to editor
This tutorial is divided into:
- Overview: The main elements of the editor
- Designing Levels: How to place tiles and spawns
- Play Mode: How to play the level and return to edit mode
- Exporting/Importing Levels: How to export and import levels
The ribbon on the left is where you will be selecting tiles to put down, playing your level, and exporting your level.
The selected tile will have a black outline around it.
The play area in the center will be where you edit and play your level.
When you are not in play mode, you may edit your level! To place a spawn-point or tile, select it in the ribbon.
Once you have selected what you would like to place from the ribbon, you may now click anywhere in the play area to place the tile (as long as you are not in play mode). You may hold down the mouse button and drag your mouse to place multiple tiles at once.
Hold right-click to clear tiles with ease!
The player and ball spawn-points will dictate where the player and ball spawn.
Note: You only must have exactly player spawn-point and exactly one ball spawn-point! No more, no less!
Click the green triangle to play your level.
In play mode, it will transform into a red square. Click it to exit play mode.
While in play mode, use your arrow keys to move the character around. In order to restart a level in play mode, simply exit then start play mode.
Exporting and importing are the only ways to save your level, so pay attention and make sure you write down that export code somewhere!
Once you have a sufficient level, hit the Import/Export level button in the ribbon!
From this point, you may either look at exporting
Your exported level code will appear in a dialog box.
Copy it. Congratulations, you have now exported a level!
If you would like to import a level, put the level's code into the text box (the same text box that the export code came out of) and hit O.K.! This will load the level into the editor.
I hope you enjoy making and submitting levels, get creative!