- Snorlax's Lunch Time port to TI-84+ CE
- 18 Jan 2022 04:18:09 pm
- Last edited by TIny_Hacker on 01 Feb 2022 08:10:32 pm; edited 3 times in total
So a little while ago, I ported a minigame for the PokeMini called Snorlax's Lunchtime to the TI-84+/SE calculators. I've been learning how to program in C on the TI-84 Plus CE, and I thought I'd make a port of this game again, but with a little more features and better speed, written in C!
Current Screenshot
If you can't tell from the screenshot, the goal of the game is to eat the food before the arrow moves across the screen, or if it's not food (The Pichu) don't eat it. The gray border around the screen is because the original game was made for a 2:3 aspect ratio.
To-do
Sprites: 100%
Animations: 100%
Scoring: 100%
Menus: 100%
Difficulty (Speeding up if your score is higher): 100%
Bug Testing: 100%
GitHub
You can find the project on GitHub, but the code is really bad (This is my first project in C) so if you've got a weak stomach, read at your own risk!
Feel free to leave any feedback or suggestions in the post!
Current Screenshot
If you can't tell from the screenshot, the goal of the game is to eat the food before the arrow moves across the screen, or if it's not food (The Pichu) don't eat it. The gray border around the screen is because the original game was made for a 2:3 aspect ratio.
To-do
Sprites: 100%
Animations: 100%
Scoring: 100%
Menus: 100%
Difficulty (Speeding up if your score is higher): 100%
Bug Testing: 100%
GitHub
You can find the project on GitHub, but the code is really bad (This is my first project in C) so if you've got a weak stomach, read at your own risk!
Feel free to leave any feedback or suggestions in the post!