After making some progress on Zombie Chase for the CE, I thought I'd give Catylizm some love too! So far, it's pretty much just updated graphics and stuff under the hood, but who knows, maybe I'll put some more features!
As you can see the background is now black (I figured it was more "realistic"), and the stars now vary in size, and I think it looks much better, but let me know what you think! The coins have been replaced by gold nuggets, and now there are two sizes of asteroids.
The font has been implemented to use gfx_SetFontData instead of just displaying sprites, and I was a bit worried because it doesn't have the border like it used to, but I think it looks fine! And lowercase letters have been added as well.
Also, it runs
WAY smoother/faster than it did, but I'm sure you can tell that I'm using gfx_ScaledTransparentSprite_NoClip, so the objects just appear at the top instead of sliding onscreen. I'll probably have to compromise and use full-sized sprites again rather than scaling them up to make that possible.