The most terrible thing has happened... I accidentally deleted the most current un-compiled version of my program and my dumbass got rid of undelete. The last backup I did was like 2 months ago and is 1/4th the size so I'm not going to go back to that. I had been developing it really slowly like maybe a line every other day, so I didn't want to get rid of the "paused". Thankfully, I still had a compiled program that works pretty well and shows what I had been doing (besides a very small debug test with the walls) with no known bugs. I will be putting that in the cemetech archives/the github page and a screenshot here later today so you guys can look at things. I guess there is a silver lining to this because it will force me to start making a more efficient one in C or asm.
Updates:
- got rid of almost all fisheye (except when really far/close away)
- cool wall pattern to make it look even more 3D
- dual enemy sprite rendering (kinda weird because its in a very small space at the start)
- FPS: increased from 7-9 to 10-12 with enemies, increased from 11-13 to 12-14 at regular sized areas.
Controls:
- strafing: mode/del
- movement: top/bottom arrow keys
- rotation: left/right arrow keys
- shoot: 2nd
- reload: alpha (or 2nd when you are out of bullets)
- exit game: graph then enter
Note: shooting doesn't do anything besides the animation, it will not kill an enemy (that was what I was working on when I accidentally deleted it)
Updates:
- got rid of almost all fisheye (except when really far/close away)
- cool wall pattern to make it look even more 3D
- dual enemy sprite rendering (kinda weird because its in a very small space at the start)
- FPS: increased from 7-9 to 10-12 with enemies, increased from 11-13 to 12-14 at regular sized areas.
Controls:
- strafing: mode/del
- movement: top/bottom arrow keys
- rotation: left/right arrow keys
- shoot: 2nd
- reload: alpha (or 2nd when you are out of bullets)
- exit game: graph then enter
Note: shooting doesn't do anything besides the animation, it will not kill an enemy (that was what I was working on when I accidentally deleted it)