What was the best completed project of January 2021?
BBCode Library
 27%  [ 3 ]
Genesis X CE
 9%  [ 1 ]
HexaEdit CE
 27%  [ 3 ]
Hexapawn AI
 9%  [ 1 ]
Super Accurate Stopwatch
 0%  [ 0 ]
X-Wing 2.1
 18%  [ 2 ]
 9%  [ 1 ]
Total Votes : 11

We kicked off 2021 with a number of community projects, some just begun and others ready for release. Be sure to check them out!

  • A dragon on the CE!: Privacy_Dragon has begun work on a pet simulator for the CE, hoping to feature feeding, grooming, and other classic virtual pet elements. Can you guess their pet of choice?
  • AC-130 Simulator (TI84+CE): A_VERY_Good_Sir is looking to implement a military-style aerial shooter in C for the CE, based on actual footage from AC-130 gunship footage. The project is sure to be a challenge, but has a lot of potential!
  • bbcode: doing it better (a library): Tari has implemented a Rust library for parsing bbcode, those fun tags you can use to add wacky formatting to your posts. He thinks this is a good step toward improving the site's backend overall, but has also naturally managed to make the library useful for any other developer interested in bbcode parsing and rendering. Check it out on GitLab!
  • BOS (OS+ROM) for CEmu: beckadamtheinventor has published a pre-release of BOS, an open-source OS for the CE. BOS has the wonderful ability to run programs from a USB drive, as well as a number of other quality-of-life improvements to the default TI-OS experience. If you don't want to tamper with your calc just yet, there's also a ROM image for CEmu, so be sure to check it out!
  • Bubbles!: SomeCoolGuy has continued work on their bubble shooter for the CE, tidying up some rendering and gameplay elements. Head over to their GitHub repo to give it a try!
  • CBLConsole, the Cross-Platform CBL/LabPro Utility: CVSoft has modernized their console-based interface for TI CBL devices, rewriting much of the code base from scratch. No release is yet available, so keep an eye out!
  • CEyboard: Turn your TI-84 Plus CE into an external keyboard!: TI recently added the ability for the CE to interface with an external keyboard, but only through a rather non-sensical set of keybinds; TheLastMillennial has taken this issue into his own hands, re-mapping all of the keybinds to a more sleek arrangement. Head over to the GitHub repo to try it out for yourself!
  • Fallout Password Hacking Solving Aid made in Python 3.X: MufinMcFlufin has developed a simple Python tool for cracking virtual passwords in the Fallout series of games, which leverages a bit of frequency analysis to help you solve the games' Mastermind-esque password puzzles. If you're a fan of the games, this a must-see!
  • Genesis X CE: Space Colony Simulator: EverydayCode has completed a visually-stunning space colony sandbox on the CE. Do your best to manage the planet around you in changing environments, all from a beautiful top-down isometric vantage. Check it out on their GitHub repo!
  • gfx3 : A sprite stacking library [C]: Alvajoy123 has begun work on their graphics library for the CE, which builds upon the gfx library to allow sprite stacking. This feature permits a number of complex graphical elements that are otherwise challenging to implement by hand, so keep an eye on its development to see how you can incorporate it into your next project!
  • HD Picture Viewer [C] [TI-84 Plus CE]: TheLastMillennial has greatly improved their popular picture program for the CE, implementing scaling, zooming, and panning. What more could you need? Be sure to try it out on your favorite images!
  • HexaEdit CE: On-calc hex editor: Captain Calc has released version 2.0 of HexaEdit CE, a sleek on-calc hex editor with a number of quality-of-life features. Feedback is always appreciated for its development, and future versions are currently in the works, so be sure to check it out!
  • Hexapawn AI: fXXa has created an AI program on the Casio fx-CG50 to beat any player in the combinatorial game Hexapawn. Though simple in its design, the AI technique is quite robust, being able to best most players after only a few games of learning. Check it out on the archives!
  • iPhoenix's Cemetech Userstyles: _iPhoenix_ has released version 3.0 of his popular userstyle, which seeks to improve the design of many UI elements on the site. SAX improvements and Firefox support are just the tip of the iceberg of new additions, so be sure to give it a try!
  • Jetpack Joyride for the TI-84 Plus CE: King Dub Dub has updated their implementation of the classic mobile game Jetpack Joyride for the CE, adding a number of score/stat trackers and cleaning up the codebase. The project continues to impress, so keep an eye out for its full release!
  • Latest News on TI-Trek: ACagliano has released a small update for TI-Trek, an immersive multiplayer game based on the Star Trek franchise. This project has been in continued development for over seven years and only continues to improve!
  • Library for reading/tokenizing/writing TI vars in PHP: Deep Toaster has begun work on a tool in PHP for reading and manipulating TI vars with the ClrHome toolbox. Development is just beginning, so be sure to keep an eye on its progress!
  • M.U.L.E. CE [C]: KnightsWhoSayNi has begun development on their first game in C for the CE, a recreation of M.U.L.E. for the Atari 800/400. The game looks great so far, but development is ongoing; check out the GitHub repo to see its progress!
  • Rate my architecture!: lennartVH01 has begun designing a simple-yet-practical CPU architecture with rather limited memory and instructions. They're always looking for feedback on the design to ensure it's not totally bunk, so check it out to see if it can in fact run Doom.
  • Super Accurate Stopwatch Using Only BASIC: RoccoLox Programs has released a BASIC stopwatch that can achieve 50 millisecond accuracy. If you're ever caught at a race with only a calc on-hand, Rocco's got your back!
  • Tanks! CE: commandblockguy has continued to improve their exciting clone of Tanks! for the Nintendo Wii. Development is ongoing, with a complete redesign of the underlying graphics, so be sure to check out its current progress.
  • Mario Kart CE - TI-84+CE Mode7 test (previously CSE): tr1p1ea has released another update to their stunning Mario Kart clone, improving racer AI and a number of graphical details. The build is still unstable, but lots of fun if you want to give it a whirl!
  • TI-Command Line α: BioHazard has continued development on a on-calc command-line interface using Celtic III. The interface will be able to interact with a number of system utilities as well as run loaded programs. Be sure to check it out!
  • TIGHT: TI GrapH Theory: kg583 has continued work on his graph theory library in BASIC, adding a number of new graph algorithms and other analysis programs. New additions and other suggestions are always welcome, and you can check out the current progress on the GitHub repo.
  • X-Wing 2.1 - Revival: Oxiti8 has released their own modern update to X-Wing 2.0, a 3D Star Wars shooter originally for the TI-83. The update includes a number of bug fixes and graphical improvements while remaining true to the original's gameplay experience. Check it out on the archives!
  • XWING III (my first (public) game): HacksAndSlash has released a sequel to an original BASIC shooter game of their's, now written in C++ and loaded with all kinds of fancy features. (Note: bears no relation to X-Wing by Oxiti8, but is just as fun!)
  • [TI-68k] CBLM, a Modular CBL/CBL2/LabPro Interfacing Program: CVSoft has finally made headway on a long-teased Python implementation of their custom CBL software for the TI-68k series. This project aims to fill a disappointing void in such software, and has already proven its potential. Check it out!
  • [TI84PCE] DuckHunt Development [C]: Alvajoy123 has begun development of their port of the classic game Duck Hunt to the CE. The graphics are clean, the gameplay is great, and the ducks are, well, ducks! The project continues to see active development and updates, so be sure to keep an eye out for the full release!

And that's all for January! Be sure to vote for your favorite completed project and stay tuned for February's PotM!
Nice work, kg! And some very impressive projects here, that I seem to have missed when they came out. Looking forward to trying some of them! Good luck to the contestants as well.
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