Would you like to help me in my journey
Yes
 83%  [ 5 ]
No
 16%  [ 1 ]
Total Votes : 6

Well I guess I should start out by saying Hiii to the Cemetech community
And let me get right to the point: It is written in the coding language "C" and i just scratched the surface of what its potential has
I still need editors, collaborators, discord server managers, and github managers (I should be able to handle the rest) Very Happy
The Github link is right here [url] https://github.com/QuillPlayzYT/TI-Battle-Royale [/url]
also if you need to contact me check the new instructions.md
Welcome to Cemetech o/
Quote:
10:19:59 PM [Alvajoy123] gn o/
10:19:32 PM [#] [D] [QuillPlayzYT] well good night everyone
10:19:23 PM [#] [D] [QuillPlayzYT] yeah like i said it has to be sorted tomorrow
10:19:10 PM [Alvajoy123] looks messy Smile


"your code looks a bit messy Smile "

Just looked at one of you files "main.c", The code is very very messy here is how you can fix it:


Code:
/*
 *--------------------------------------
 * Program Name:BATROYAL
 * Author: QuillPlayzyT
 * License: -
 * Description: Battle Royale for the TI 84 Plus CE
 *--------------------------------------
*/

#include <tice.h>
#include <graphx.h>
#include <keypadc.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include "gfx/gfx.h"

void main(void)
{
   bool signinstatus = true;
    bool allowgamekp = true;
    int playerx = 50;
    int playery = 50;
    bool gamestatus = false;
   
   gfx_Begin();
    gfx_SetDrawBuffer();
   
    do{
       
        for (uint24_t filltilex = 0; filltilex < 320; filltilex+=16) {
            for (uint8_t filltiley = 0; filltiley < 240; filltiley) {
             gfx_Sprite(stonebricktiletibr,filltilex,filltiley);
            }   
        }
   
        if (gamestatus) {
         gfx_Sprite(PlayerAvatar,playerx,playery);
         gfx_FillRectangle(0,0,10,10);
            if (allowgamekp) {
            kb_Scan();
            if (kb_Data[7] & kb_Up)
               playery = playery++;
            
            if (kb_Data[7] & kb_Down)
               playery = playery--;
               
            if (kb_Data[7] & kb_Left)
               playerx = playerx--;
               
            if (kb_Data[7] & kb_Right)
               playerx = playerx++;
            }

        }

        gfx_FillScreen(19);
        gfx_SetTextFGColor(228);
        gfx_PrintStringXY("Battle Royale",140,100);
        gfx_SetTextFGColor(187);
        gfx_PrintStringXY("Pre Release 1.0",136,110);
        gfx_SetTextFGColor(147);
        gfx_PrintStringXY("2nd To Login with your TIBR account ",70,120);
      
      if (signinstatus == 1) signinstatus = 2;
      
      if(kb_Data[1] && kb_2nd && signinstatus == 0) {
         gfx_SetTextFGColor(147);
         signinstatus = 1;
      }
      
        gfx_BlitBuffer();
   
    } while(!(kb_Data[6] & kb_Clear));
   

    gfx_End();
}
Thanks alvajoy I will place this new code into my project and continue coding
Once I get the game mechs, I will need some stuff from the community
Gun Ideas
Map Ideas
a way to set collision events
and much more that i cant think of here
  
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