- [TI84PCE] DuckHunt Development [C]
- 12 Jan 2021 05:33:52 pm Permalink
- Last edited by Alvajoy123 on 15 Jan 2021 04:08:03 pm; edited 7 times in total
*Development and release thread*
Lately I've been focusing on school and I wanted to start some few projects before the end of 2021. I
rarely make games, so I will be porting a game from the NES.
Introducing Duck Hunt!!
Inspired by my nemesis "Epsilon5" CC24 entry
and DuckHuntJS
An NES Classic!! "Shoot as many ducks with a limited amount of bullets"
Concept Art:
This is the end goal for the project.
Development status: 20% Done
What are the rectangles?
The rectangles represent the moving objects/hit boxes in the game such as the Ducks and the dog later on.
Why haven't you added the Sprites yet?
Find it very difficult to add Sprites during the development process (size, speed are a big factor), so I add it after. Also, "All that needs to be done is a shooting function and to squash bugs that appear. Then I can move on to developing the menu and implement sprites and different animations"
TO-DO LIST
I will upload more information about the project later on.
"More information is posted Down Below! Also, feel free to ask questions or concerns!
" - Alvajoy123
Lately I've been focusing on school and I wanted to start some few projects before the end of 2021. I
rarely make games, so I will be porting a game from the NES.
Introducing Duck Hunt!!
Inspired by my nemesis "Epsilon5" CC24 entry


An NES Classic!! "Shoot as many ducks with a limited amount of bullets"
Concept Art:





Development status: 20% Done

What are the rectangles?
The rectangles represent the moving objects/hit boxes in the game such as the Ducks and the dog later on.
Why haven't you added the Sprites yet?
Find it very difficult to add Sprites during the development process (size, speed are a big factor), so I add it after. Also, "All that needs to be done is a shooting function and to squash bugs that appear. Then I can move on to developing the menu and implement sprites and different animations"
TO-DO LIST
- (80%) Porting Sprites.
- (50%) Testing "prototyping" Mechanisms. (shooting, etc.)
- (0%) Implementing Sprites.
- (0%) Creating menu.
- (0%) Creating different game modes.
- (0%) Final Debug!!
"More information is posted Down Below! Also, feel free to ask questions or concerns!
