Yup, just follow this link: https://www.cemetech.net/programs/index.php?mode=file&id=1445
Congratulations on releasing this, Merthsoft! Your Game of Life games get more impressive on each platform you explore, and this is no exception. I hope that other programmers will try to emulate the polish and precision you put into this.
Fixed a memory leak. New version at the same download link:
https://www.cemetech.net/programs/index.php?mode=file&id=1445
Necro Post:
Update to this program is needed, your C Libraries required to run this are way out of date. This still requires GraphC which was discontinued a few months ago. This is a cool program, but it's a pain to run with old, bugy libraries. (it caused a BSoD on a calculator, whoever heard of that? Razz) If this could be updated to use the new C Libraries, I'm sure many people would appreciate it. Smile
John Conway, the namesake of Conway's Game of Life, passed away April 11, 2020. As a show of appreciation for an amazing mind, I am reviving this project to support the latest release of the libraries, as well as adding new features. Notably, I'm adding a "stamp" feature which will allow you to choose pre-made stamps, such as the classic Glider, shown here:



This current build is available here:
http://merthsoft.com/GOL.8xp
Upload to archive will come when I have more stamps built out.

Source is available here:
https://bitbucket.org/merthsoft/gol-84-ce/

Please also enjoy a javascript Game of Life I made some time ago here:
http://merthsoft.com/gol/
Nice! How many stamps are you planning on adding?
I'm aiming for 10-15 per rule set, with the ability to place ones from other rule-sets as well (lots of overlap in the life-but-extra rules). I'm also adding a basic Apgcode and RLE parsing so you can add your own and save them, as well as the ability to convert a section of the board into a stamp so users can draw their own, or export anything interesting they find to Apgcode. This has the advantage of making this program compatible with Golly, Catagolue and other popular tools.
*bump*

Took a side-trip to work on double-buffering to big boards render more smoothly:
  
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