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I decided to take another extended break away from programming to revive an old RPG Maker 2003 project I originally started in October 2008: Superstar Hero. The game originally used music from TIMGUL, including some of my songs, but it now only uses my songs, including a newer one.

The game used RPG Maker 2003, which was a not-so-legal fan translation available at the time, but an official one came out in 2015 on Steam, fixing many bugs, so this is what the game uses, now.

I do not use the built-in battle system, I instead use a combination of events, as the game is action-based, like Ys and Zelda series, unlike other RPG Maker 2003 games, which are turn-based like Final Fantasy on the Super Nintendo. You don't level up as you kill enemies, you instead buy upgrades at a shop with the gold you receive. The game focuses heavily on killing stuff rather than exploring, due to some arcade influences.

As for why I used RPG Maker, it's because of my extended break from programming and the fact this project was started with it. As for why I use 2003 instead of VX Ace or MV, well, I prefer the SNES-style graphics resolution from 2000/03 and the Steam version fixes most bugs associated with Windows Vista/7/8/8.1/10 compatibility issues.

The story takes place in Quebec City, in the year 9108. Here is a video of the game in action:



And some screenshots:
This looks great! Good job, DJ_O! Very Happy
Recent developments:

The following was mostly experimenting with pseudo-3D in RPG Maker 2003 v1.12:




The optional boss fight has been updated graphically. By the way, the boss name is "Tutorial" xd


The title screen has been updated as well, with a darker sky, a warning for people who got epilepsy and motion sickness and the game controls.
Looks very slick as always - those graphics are very psychedelic indeed! Very Happy
Thanks, and yeah that was the thing I was going for for this particular game. While I don't want to go full Touhou-mode I wanted something that's essentially a Ys<>Mega Man cross-over with F-Zero graphics.

Which reminds me, if you haven't seen this song video before, it contains plenty of (zoomed in) clips of the game https://www.youtube.com/watch?v=XDbxSNuJ3RY
Wow! I really like your zelda's graphics style!
Excellent work xlibman !
That spambot... Shock

Also this project is not dead, but on indefinite hold as I am at the hospital since last month and have no access to my old computer on which the most recent version of this game is located. I made new songs, though, and a version of the game is available for download as a demo at https://dj-omnimaga.itch.io/superstar-hero (save files might not necessarily work with future versions).
Wow, I was sure I had posted version 0.10 and 11 here, but it looks like I was carried away. Anyway, it doesn't matter, because version 0.12.1 is now out at https://dj-omnimaga.itch.io/superstar-hero and here's what's new since my last post:

-A long-standing bug causing the amount of gold obtained from kills to be incorrect most of the time is being fixed right now. Basically, under the old system, the amount of gold gained per kill was directly tied to the total amount of damage the enemy took before dying, rather than their max HP, resulting into an unintentional "bonus gold feature" that caused lots of problems when offensive items were used.

-Some enemy gold amounts were adjusted after fixing the bug.

-Also, all item shops are now called Cears (in reference to Sears).

-Some graphics were added or updated to blend better with the rest
-More shadow effects added (mainly on Quebec Bridge II)
-New enemy implemented
-Crystal Hill area completed
-Wind in Crystal Hill no longer pushes the hero to the right when walking and instead just slows down walking overall. This made collision detection impossible due to RPG Maker 2003 limitations, otherwise.
-Treasure chests were added to the game. All of them are locked and contains gold. They can only be opened with the governor house's key.
-More bug fixes
-Various map changes around Hooleigan Village
-Fixed bug with HP bar not refreshing to 0 HP when dying
-More shadows added in Hooleigan area
-City of Gold will now be home of a secret dungeon of the same name
-Dynamic lighting effect added to one tile, sort-of.
-Added event that unlocks City of Gold dungeon.
-Warning about mature content and for epileptic people moved to a separate screen before the game intro
-Some new tiles added for City of Gold dungeon.
-When you have 25% HP left, a warning sound now starts playing and the HUD becomes orange.
-The second save point located in the ruins has been moved a bit further, to the City of Gold
-City of Gold expanded
-The boss called Anxiety now makes an appearance outside said boss fight and thus harasses you as you move through one of the City of Gold tunnel and the following room, but you can't beat him in those areas.
-A new monster has been added.
I saw your tweets, but I didn't realize that there was a release!! I'm downloading it right now :3
  
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