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For this post I'll try to not reveal too much about the options/story.

As the title suggests, this game is about an epic adventure (title will change in the future). This is heavily bolded and the game is inspired by ADVENTUR. My goal of making this game is to have a lot of options and paths. I was originally going to name this game "Epic Adventure", but I'm planning on naming it "x Adventures", where x will be the amount of options/scenarios/paths I make for the game once it's finished. For example, "502 Adventures".

Here's what I got so far (spoilers):


From now on i'll be referring to the menu that says "What do you do?" as the "option menu", and the menu with a list of option menus as the "option list menu"

Here's what I have planned (Top is highest priority, bottom is lowest):
1> Fix known bugs (if any)
2> More options and paths

Finished:
2> Some form of alpha scrolling in the option list menu Done
3> Add a way to go to the title screen from the option list menu, and go from the option menu to the option list menu without having to die or quit the program Done
4> Title screen Done


Edit: I'll now be posting milestones for the number of options I've written, as well as what the text was for that option.

Option Count Milestones:
Option #50:"You press the green button. You catch on fire again. However, this time you die."
Option #100: "You shout, 'Qaziem tsaran korilath!' The wizard explodes. Yes. Explodes. The devil is pleased. Your insanity subsides. You are now a powerful wizard."
Option #150: "As you shoot up the sky bullet holes appear everywhere. Also, each robot's pair of shoes fall off. The king of laser eating robots attempts to take action but after losing his shoes he flees in embarrassment. The rest of the laser eating robots follow."

I'm open to suggestions if anyone has any.
I didn't expect myself to be finishing three of the five to-do list items this quickly, but they were easier than expected. Here are the things that I finished.

Alpha scrolling!


A title screen and a way to get from the option menu to the option list menu to the title screen (Clear will go back, but if pressed on the title screen the game closes)!
This looks pretty promising, but I feel like the name is a bit too generic for it to stand out.
gplastic wrote:
This looks pretty promising, but I feel like the name is a bit too generic for it to stand out.


Thanks, and as I said in the post:
slimeenergy wrote:
I was originally going to name this game "Epic Adventure", but I'm planning on naming it "x Adventures", where x will be the amount of options/scenarios/paths I make for the game once it's finished. For example, "502 Adventures".
I haven't worked on this in quite awhile, but I added some new UI things. Key de-bouncing has been improved, so after a certain delay the key repeats rather than it never repeating until you press it again. This will definitely prove useful for the amount of options in the menu. I also added a display for the cursor's position in the top right so you don't get lost in the menu.


Hopefully my development of this game will be more consistent. I have no excuse for not working on this game. I've had the time, I just didn't have the motivation to do it. I'm not saying I should feel terrible for not working on this game, but the things I've done instead weren't nearly as productive (Mostly just playing games). Perhaps I'll have weekly progress reports for the game's development. I'm going to (hopefully) work on a few options a day from this point on.

Edit:
In the option list menu any completed paths/options will have an asterisk (*) to the right of them.


Edit #2:
Saving and loading exists now. The game saves when you close the program. The game loads when you start it. The only things saved are what options are and aren't unlocked.
  
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