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Today I started programming a new game in C: Candy Crush, a very popular game amongst everyone who have nothing to do in their life. Anyway, here's a first screenie; so far only creating a random board and swapping candies is done:



I need to work on matching candies, end-checking, more levels, animations, lifes, chocolate (!) and what more. I will promise to finish this game, in contrary to many others of mine! Razz

The main game has 2 tilemaps, one background (which is the dark blue ground) and one foreground tilemap, containing all the candies. It first draws the background tilemap, then eventually a light blue rectangle when you selected a candy, then the foreground tilemap and lastly the cursor.

Source: https://github.com/PeterTillema/Candy-Crush-CE
How many levels are you planning?
Looks cool!

The speed at which it currently runs is great. Will be interesting to see if you can include some cool effects and such too down the track Smile.

Are you planning on having any background imagery as well?

Also will this game feature in-app transactions? *runs*
xMarminq_ wrote:
How many levels are you planning?

Each level is worth 124 bytes (11x11 + 3), so if I have one big appvar with all the implemented levels, it can hold over 500 levels Razz

tr1p1ea wrote:
Looks cool!

The speed at which it currently runs is great. Will be interesting to see if you can include some cool effects and such too down the track Smile.

Are you planning on having any background imagery as well?

Also will this game feature in-app transactions? *runs*

Thanks! Smile Yes, animations is surely a thing I want to implement, which makes it more fancy Razz Yes, there will be a background image, as well as a start menu, but that's not my focus currently.
Maybe make a lite version that has static stuff (For space) and an animated version for people who can spare the space?
  
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