Hey, I'm just asking for some help with some ez80 asm programming.

Basically what I want the program to do is take in two values, one in the X variable, and the other in the Y variable, so I can use it as a subroutine in some other programs. It loads X into curCol, Y into curRow, then displays a character at that location.

I've done something, but it doesn't work, which I'm thinking is because I don't fully understand how _RclX and _RclY work:

call _homeup
call _ClrScrnFull
call _RclX
pop hl
ld (curCol), hl
call _RclY
pop hl
ld (curRow), hl
ld hl,Character
call _PutS
ret

Character:
.db $DD,0
You just need to issue a call to _ConvOP1:


Code:
call _HomeUp
call _ClrScrnFull
call _RclY
call _ConvOP1
ld (curRow), a
call _RclX
call _ConvOP1
ld (curCol), a
ld a, $dd
jp _PutC


Hope this helps Smile Also, you should really be using fasmg: https://github.com/CE-Programming/documentation
Yup, that probably crashes hard. What made you think doing POP HL was a good idea? The raw OS routines aren't C; they pass information via registers, not the stack. So you're clobbering your stack and will (probably) end up RETing into garbage.

Unfortunately, documentation on the TI-84 Plus CE is lacking. When it comes to the OS, in most cases, the only documentation you'll be able to find is the documentation for the TI-83 Plus. Fortunately, there are few radical changes between the two, so the TI-83 Plus documentation usually still applies.

Take _RclX, for example. The documentation says that the contents of X are copied to OP1, an 11-byte area of RAM with a fixed location. Before you can use the value in your own code, you'll have to convert it to a format you can use. For your purposes, the routine you want is _ConvOP1. There's no documentation on _ConvOP1 for the TI-84 Plus CE, but it's very likely that the TI-83 Plus documentation still applies.

curCol and curRow are 1-byte variables. Writing a 3-byte register to them is not going to have the intended effect---it'll clobber whatever is next in memory.
One more thing, if I wanted to use Ans to decide which character I wanted displayed to the screen, could I do it like this:

call _HomeUp
call _ClrScrnFull
call _RclAns
call _ConvOP1
ld b,a
call _RclY
call _ConvOP1
ld (curRow), a
call _RclX
call _ConvOP1
ld (curCol), a
ld a, b
jp _PutC

Last thing, actually, how do you make a "code" block?
No, because the other calls will destroy whatever is stored in the b register. You should just move it to the bottom.

I use this format:


Code:
[code]<code here>[/code]
Also, the source code to TextLib might help you.
Sorry for posting here again, but I've ran across an issue when using my own program. It's not that the calculator isn't doing what's it's supposed to, it's that I didn't know _PutC advanced the cursor. This causes problems when placing an ascii character at the bottom right corner (using 9 in Y and 25 in X) because it advances the cursor to off the screen, which shuffles the homescreen up by one row. What would the call be to do the same thing without advancing the cursor?
_PutMap is identical to _PutC except that it doesn't advance the cursor. Another possibility is res appAutoScroll,(iy+appFlags) to disable scrolling at the bottom of the screen if someone still wanted the auto advance behavior.
I changed _PutC to _PutMap and it acts exactly as you said it would. Thanks for the help!
  
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