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I've updated the documentation! Everything can be found on the Github Wiki, and everything will be converted into a single HTML documentation, replacing the old pdf file. Check it out, I'd love to hear feedback! Smile

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Keep up the good work.

I'm having a hard time keeping up with all these awesome updates. SetBrightness(), Compare() [woohoo, string comparing is finally here], and all the others. I got to keep myself together, and start adding these syntaxes into my programs!
In ICE, how could I make a rotation code. Let's say I wanted to be a dot on a screen, and I wanted another pixel to rotate in a circle, no matter where my coordinates were on the calculator screen (x 0-320 and y 0-240)? I want to make a raycasting engine in ICE but first I want to have a player be able to turn in a circle so I can then add pixels as walls for a wall collision. Can anyone please help??
TimmyTurner62 wrote:
In ICE, how could I make a rotation code. Let's say I wanted to be a dot on a screen, and I wanted another pixel to rotate in a circle, no matter where my coordinates were on the calculator screen (x 0-320 and y 0-240)? I want to make a raycasting engine in ICE but first I want to have a player be able to turn in a circle so I can then add pixels as walls for a wall collision. Can anyone please help??


That might be hard. I have already attempted doing something similar and what you want to do is find all the coordinates for all 360 angles, which is easy in BASIC, but since ICE has 255 degrees instead of 360, and the fact ICE doesn't allow negative numbers (well, there ARE ways to simulate them), AND no fractions, makes your job challenging. I'm sure there are ways to do this in ICE, and best of luck, in finding out how! Smile
  
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