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Mateo isn't a game producer per se, yes he has made several games but he has developed many other tools such as the C libraries and CEmu. He does whatever he sees most important at that time. Right now, making a working USB library seems to be his focus. That said, I'll bet he'd rather improve Oiram rather than make a completely new game just because of your emulator issues. If you really want it that badly though, Mateo makes his projects open source so you can learn, use, and modify the code for your needs! The Oiram source code is here on Github.
Did I ever fix the starman bug? If not, should it be fixed? I kind of like the idea of it being a "feature"
Any thoughts on any other additions?
MateoConLechuga wrote:
Did I ever fix the starman bug? If not, should it be fixed? I kind of like the idea of it being a "feature"

Did Nintendo fix any bugs when they released those retro games? No! (and they couldn't even if they wanted to) These bugs are what make the games fun! It adds zest.
I like the staroiram "bug", I have been using it intentionally at the end of my level packs as a kind of reward for completion.
I got a request that Oiram should support protection of level editing because apparently it might reveal secrets in a level if someone opens it in the editor. There's a new Oiram release here to support this, and it now keeps the position on the level selection screen.

Oiram: https://www.cemetech.net/programs/index.php?mode=file&path=/84pce/asm/games/oiram.zip
Level Editor: https://github.com/mateoconlechuga/oiram-editor/releases/latest
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