I am making a game. At the beginning of the game I have to put all of my define sprites. This adds about 4000 ram right away. Is there any way to convert this into a subprogram to save space? Are there any other methods to fix this problem? Thanks Smile
You can use AsmComp( to compile a subprogram, and there you can put all your DefineSprite('s.
PT_ wrote:
You can use AsmComp( to compile a subprogram, and there you can put all your DefineSprite('s.


In my subprogram do I need to put the imaginary title?
Well, it doesn't hurt, but then it would just treat it as a comment. Normally a subprogram doesn't need the output program at the top.
PT_ wrote:
Well, it doesn't hurt, but then it would just treat it as a comment. Normally a subprogram doesn't need the output program at the top.


When I try and compile my main program it says “sub program not found”
Did you put a closing parenthesis after the name? If so, please remove that. I've already fixed that, but not made a release yet including that fix. Smile
PT_ wrote:
Did you put a closing parenthesis after the name? If so, please remove that. I've already fixed that, but not made a release yet including that fix. Smile
[u]

I do not have a closing parentheses
Does the subprogram exists? Did you put the 'prgm' token in front of it? AsmComp( takes a raw name, so
Code:
AsmComp(SPRSRC2
should work fine, as long as SPRSRC2 exists.
PT_ wrote:
Does the subprogram exists? Did you put the 'prgm' token in front of it? AsmComp( takes a raw name, so
Code:
AsmComp(SPRSRC2
should work fine, as long as SPRSRC2 exists.


Ok I had the program token in front of it
  
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