Code:
gfx_FillScreen(gfx_white);
gfx_SetTextFGColor(gfx_blue);
gfx_PrintStringXY("TEST", 0, 50);
delay(1000);

ScreenShot:
http://imgur.com/a/DTHBX

The text is really hard to see but there actually is text there in white.
The color equates only map to the correct colors if you don't set your own palette. If you set your own palette, it's up to you to include the colors you want in the palette and use that palette index for drawing.

If your palette is created by convpng, you can add fixed colors to your palette by including #FixedIndexColor : <index>, <red>, <green>, <blue> in your convpng.ini file (and rerunning convpng).
Thank you Runer112, it works now.
  
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