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That looks really good!!! Maybe adding some bubbles and a few fish in the background would tidy up the program a bit because there are only 5 colors, blue, light blue, yellow, white, and black. But otherwise, it seems like a great game to play! I can't wait to see your air entry.
I added the angler as a monster you can fight against as well as improved the battle AI. Also, I added 2 entries to the log explaining battles as well as rearranged the log.



My current goals are to add the repair option and a way to collect more oxygen (both will be minigames)
This will be my last progress update before I submit my program.

Okay, so first of all, the final To-Do list:
-Add oxygen gathering mini-game and log entry
-Improve random event picking algorithm so you don't get the same event 20 times in a row
-Balance changes - oxygen loss, monster damage and health, player damage, buff caves maybe
-Optimization
-Add finishing cut scene
-Create the readme

I will not be able to finish the program before the deadline, but I will make it entirely playable and in a state so that it could be done if I wanted it to. However, I will continue to work on it.

I added the repair sub option and the game instructions. You have to try to stop the meter when it reaches full for maximum repair (I am going to speed it up so that its harder).



And to reply to TheGeekyScientist:
TheGeekyScientist wrote:
That looks really good!!! Maybe adding some bubbles and a few fish in the background would tidy up the program a bit because there are only 5 colors, blue, light blue, yellow, white, and black. But otherwise, it seems like a great game to play! I can't wait to see your air entry.

I purposely made the color scheme limited and dark. You are at the bottom of the ocean and I think adding colors would make it look messy.

The program is current 21500 bytes and will require standard c libraries.
  
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