Hello Everyone.
I've been messing around with programming with TI-BASIC for several years now, but I've never made anything into a functional, finished(ish) product. Until now.
This version is fairly basic in design and gameplay (no pun intended), using text-based graphics and a lack of occupations and material management that the game is typically known for. However, my rendition allows you to have 3 nameable characters, 3 modes (Standard, Trail of Tears, and Hardcore), a working health and shop system, and a few Easter eggs.
I'd love if you would run through the program yourself and see how it is. While I have done some bug testing with some classmates of mine, there may still be some that we haven't discovered.
Thanks!
I've been messing around with programming with TI-BASIC for several years now, but I've never made anything into a functional, finished(ish) product. Until now.
This version is fairly basic in design and gameplay (no pun intended), using text-based graphics and a lack of occupations and material management that the game is typically known for. However, my rendition allows you to have 3 nameable characters, 3 modes (Standard, Trail of Tears, and Hardcore), a working health and shop system, and a few Easter eggs.
I'd love if you would run through the program yourself and see how it is. While I have done some bug testing with some classmates of mine, there may still be some that we haven't discovered.
Thanks!